Descriptions and Samples
for the
POV-Ray Raytracer
by Friedrich A. Lohmüller
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overview
"texture" - syntax rules
Surface Design
Colors and Textures
INDEX
Texture Syntay
texture - syntax rules
>
Basic Sample
>
pigment{ ... }
>
normal{ ... }
with
samples
update:
14-Sept-2003
>
finish{ ... }
update:
23-Nov-2003
Rules for ready-made colors, pigments and textures
>
Table of the predefined colors
from "colors.inc"
>
Table of the predefined pigments and textures
from "textures.inc"
Colors by "color_rgb< , , >"
:
colors, pigments and textures by do-it-yourself
Patterns
Patterns
for colors ("pigment") and surface structures. ("normal")
Regular Patterns:
>
checker pattern and hexagon pattern
>
bricks
brick pattern
Pattern Stripes:
>
color_map{...}
from color to color - soft or hard:
Patterns
for "pigment{...}" and "normal{...}"
Pattern Functions and Turbulence:
>
table of pattern types:
from "agate" to "wrinkles 0.5"
turbulence
.
Mapping
Mapping
. mapping textures on a surface - methods.
>
color_map{ ... }
>
pigment_map{ ... }
>
texture_map{ ... }
>
normal_map{ ... }
>
average
- weighted average for "normal", "pigment" and "texture"
>
material_map{ ... }
>
mapping textures by patterns from images
>
image_map{ ... }
-- Mapping of images upon surfaces
Layers
layered_textures
textures of different layers
Your own texture collection
- How to make
your own include file
for textures etc.?.
overview
"texture" - syntax rules
© Friedrich A. Lohmüller, 2004
email:
(legacy email redacted)
homepage:
www.f-lohmueller.de
Visitors:
since 08-May-1999
Thanks for your visit!