sphere{<0,0,0>,1 scale <1.2,1,1> translate<0,1.3,0>
texture{gradient<1,1,0> turbulence 0.4
texture_map{
[0.00 Polished_Chrome]
[0.40 Polished_Chrome
normal { bumps 0.75 scale 0.1}]
[0.60 Polished_Chrome
pigment{color rgb<1,0.8,0>}
normal {ripples 0.75 turbulence 0.25}
finish {ambient 0.15 diffuse 0.85 phong 0.3}]
[1.00 Polished_Chrome pigment{ color rgb<1,0.8,0>}
finish {ambient 0.15 diffuse 0.85 phong 0.3}]
} // end of texture_map
} // end of texture
}// end of sphere |