The roughness of the surface (optional, if is not defined the surface of the shape seams to be totally smooth!)
It's important to know that this effect is only a more or less rhythmical bending of the surface normal vector
which is used for calculating the reflecting of light at the surface. This effect does not deform the
geometry of the outline of an object. So also with big bumps at the surface the outline of a sphere is (unfortunately!)
a perfectly round ball! The normal effects are only simulated and don't touch the geometric form of an object.
To get a really deformed surface is only possible by using "isosurface" objects - but this will take much longer.
If sometimes the testing of those pattern effects, as a pattern for "color_map" or as
"normal" pattern, do not show any visible results, it might help using a smaller scale inside of the
statement, like: "normal{ ... scale 0.01 }".
Often the patterns are scaled by default in a way so that the effect (i.e. "bumps") appears just once in
the length of one unit!
|