Surface Design by "texture"
How tho make your
own color and texture collection
.
Attention: Don't add your own textures, colors and other objects to any of the
standard include files! Otherwise they may be lost if we update to an new an better version of POV-Ray.
We can add the to a new include file i.e.:
For an own include file we write our textures in a file like this:
// Povray include file Version 3.5 "MyTextures.inc"
// createted by ......
// ---------- own textures -----------
#declare Deep_Yellow = pigment{color rgb<1,0.65,0>}
#declare ClearWater = texture {Glass3
normal {ripples 0.5 scale 0.25 }}
// etc. ....
//--------------------------- end of our own textures --------- |
This text file we save with the ending ".inc"
in a subdirectory and we add a "library-path" in the file Povray.ini
to this subdirectory, i.e. "Library_Path=C:\Programme\POVRay\INCLUDE\inc".
For using of textures from "MyTextures.inc" we have to include this file just like the
standard include files "colors.inc"
and "textures.inc" :
// POV-Ray scene file Version 3.5 "My_Test.pov"
// createted by ......
#include "colors.inc"
#include "textures.inc"
#include "MyTextures.inc"
// start here with the scene descriptions
sphere{<0,0,0>,0.5
texture{pigment{color Deep_Yellow}
finish {ambient 0.1 diffuse 0.9 phong 1}
}// end of "texture"
}// end of "sphere"
// ...... |
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