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Content - INDEX
0. Working with POV-Ray:
"Insert Menu Add-on".
1. Basics
on writing texts.
2. 3D Coordinates,
Floats and Vectors
3. Scene Structur
#include files,
camera,
light_source.
Types of light sources
4. Basic Objects plane, sphere,
box, cylinder, cone, torus.
Other Shapes
height_field, text, etc.
5. Transformations
Streching, Turning,
Moving and others.
CSG: union,
difference, intersection.
6. Color + Surfaces
texture, pigment, normal, finish
7. #declare, #local,
#macro .. #end,
#include,
re-usable objects.
8. #while Loops
9. Efficiency,
speed, flexibility,
modulare working
adapting from 3.1 to 3.5;3.6
adapting from 3.5;3.6 to 3.7
POV-Ray + Windows Vista.
- Insert Menu Add-on
& Download
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An Introduction to the scenery description langage (SDL)
of the POV-Ray raytracer
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0. |
Using the program How to avoid writing by using "Insert Menu Addon". |
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I. |
Basics about writing the text, "//" und "/* ... */". |
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II. |
xyz - three-dimensional coordinates;
floats and vectors
"< ... , ... , ... >". |
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III. |
What belongs in a scene?
A Sample of a scene description
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#include files,
camera,
light_source. |
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IV. |
Basic objects ("sphere, box, cylinder, cone, torus, plane" ) and
other shapes ("shapes.inc", "height_field", "text", "isosurface"). |
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V. |
Transformations
(scaling, rotation, translation and others) and
CSG - union (merge); difference; intersection. |
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VI. |
Colors and surfaces
(texture, pigment, normal, finish) |
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VII. |
#declare ,
#macro ... #end and
#include - don't build everything from nothing! |
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VIII. |
#while - mass production deluxe with loops
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IX.
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Tips and tricks for working efficiently
speed hints, flexibility, how to keep track, working modularly,
Adapting POV-Ray 3.1 scene files to POV-Ray version 3.5/3.6.
Adapting POV-Ray 3.5/3.6 scene files to POV-Ray 3.7.
Using POV-Ray 3.6.2 and 3.7 with Windows Vista.
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The following short introduction gives an overview on POV-Ray for Windows.
It does not intend to be complete!
This description aims to give fast help to beginners by explaining the basic rules.
For advanced raytracing users it is absolutely recommended to turn to the original documentation
for more detailed information. It would be also a good idea to study (by rendering in small size)
the original sample files of POV-Ray (see the subdirectory "scenes"!).
For feedback and ideas to enhance this tutorial, just drop me some lines by email - thanks!
I wish you many happy raytracings with POV-Ray - Friedrich A. Lohmüller 18-Oct-2009
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