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Home - POV-Ray Introduction Content - INDEX |
The following short introduction gives an overview on POV-Ray, the Persistance Of Vision Raytraying Programm. It does not intend to be complete! This description aims to give a fast help to beginners by explaining the basic rules. For advanced raytracing users it is absolutely recommended to turn to the original documentation for more detailed information. It would be also a good idea to study (by rendering in small size) the original sample files of POV-Ray (see the subdirectory "scenes"!). For feedback and ideas to enhance this tutorial, just drop me some lines by email - thanks! New: The development of POV-Ray 3.7 is about to reach it's goal. Currently(07-May-2012) we can download an already rather stable Release Candidate 5 (RC5) from the 'beta test page' of POV-Ray. Essential innovations now are recommending urgently the using of POV-Ray 3.7: The ability of SMP (Symmetric multiprocessing) with today very common multicore processors speeds up rending process enormously ( z.B. Intel i7 -> 4 cores -> 8 threads parallel -> ca. 8 times faster! ). In addition POV-Ray 3.7 has a revised 'Insert Menu', which now contains the importantst parts of my old New among others are the for-loop (#for(COUNTER,START,END,STEP) .... #end), diverse new pattern functions and also the possibility to make images in JPEG format (space-saving!) as well as in .hdr format. And we can now use HDRI images for indirect Illumination of our scenes (HDRI environment mapping). Happy Raytracing with POV-Ray - Friedrich A. Lohmüller
07-May-2012
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part 0 | part 1 | part 2 | part 3 | part 4 | part 5 | part 6 | part 7 | part 8 | part 9 | part 10 | part 11 |
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