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0. | DOWNLOAD and How We Start This is the download page for of some of my descriptions (zipped up HTML) and also for the modified "Insert Menu" which was in use by the Computer Graphics Workshop and in the Computer Graphics Project at my school. |
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1. |
The Scene Description Langage of the POV-Ray Raytracer Basic POV-Ray Tutorial. An introduction for beginners - for a fast overview about POV-Ray. |
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2. |
Insert Menu Add-on for POV-Ray for Windows Version 3.6/3.7
Also as a HTML version for all operating systems. An add-on for an easier start for beginners and for a more comfortable use by advanced users. Ready_made scenes and shapes, 'shapes_lo.inc', 'shapes_lo2', Isosurfaces, loops, animation, math functions. |
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3. |
sphere, cylinder, cone, torus, box, prisma, sor, plane, text object, Bevelled_Text, Circle_Text, unicode, height_field, HF-macros, paraboloid, hyperboloid, polygon, cubic, quartic, parametric, isosurface, smooth_triangle, mesh2, etc.. |
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4. |
Here are some of my own defined objects: segment of a ring, segment of a torus, segment of object, round ring of tubes, n-gonal column + pyramid, an egg, a facetted sphere + egg, spheres formed by rings, a wireframed pyramid and a rounded pyramid. There is also a demonstration how these macros were made. |
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5. |
Fundamentals about "translate", "rotate", "scale", "matrix" and "transform". |
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6. |
CSG - Constructive Solid Geometry - Boolean Algebra with Solids
How CSG works? The use of "union", "merge", "difference", "intersection", "inverse" and "clipped_by". |
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7. |
Textures and Design of Surfaces
The use of "texture", "pigment","normal", "finished" "color", mapping with "color_map", "image_map" etc., "warp mapping" and "layered textures". |
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8. |
Design of the Interior of transparent Shapes with POV-Ray
The use of "fog", "material", "transparency", "ior", "caustics", "interior", "media" and "density maps" for transparent objects like glass, fog, smoke, steam, clouds, flames, fire etc. by emission, scattering and absorption media. |
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9. |
Cameras, Light Sources and Details in POV-Ray
About the light sources (i.e. pointlight, spotlight, area_light etc.) and the cameras (from perspective, ultra_wide_angle and orthographic to panorama types) available in POV-Ray - usage, special tricks and hide and show objects. |
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10. |
About Loops with POV-Ray
Last update: 29-Oct-2011 About the application of while loops and for loops (only with POV-Ray 3.7) for placing objects in regular structures, a Moebius strip, screws, spirals, shells and ammonites. |
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11. |
Loops, Sine, Cosine and POV-Ray
Last update: 29-Oct-2011 About an application for the sine function or the cosine function together with while loops. How to create concentric waves and flying carpets. |
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12. |
Branching with POV-Ray - #if, #switch, #while loops and #for loops.
About conditional statements for branching and loops with examples. |
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13. |
Short Include File Tutorial for POV-Ray
New: 29-Oct-2011 About Include Files - How to make them, where to store and how to integrate in insert menu. POV-Ray Details about the program structure - what's where? |
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14. |
Elementary Geometry with POV-Ray
Geometrical basics for raytracing. About right-angled triangles, Pythagorean theorem, trigonomy basics, regular polygones, platonic solids, regular tetrahedron, regular octahedron, cube, regular dodecahedron and icosahedron. |
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15. |
Grids and Axes for Systems of Coordinates and Visualisation of Mathematical Functions Last update: 11-Feb-2011 How to create grids and axes for two- and three-dimensional coordinate systems. Mathematical functions in POV-Ray. |
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16. |
Analytical Geometry with POV-Ray ---- 3D Visualizations
with Calculations and Output of the Results Last update: 30-August-2011 How to use POV-Ray for 3D visualization of geometrical subjects in three-dimensional coordinate systems and how to use it for calculations and the output of results in the analytical geometry. |
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17. |
POV-Ray Examples - How To Make Objects for POV-Ray
Geometry, Architecture, Engineering Some basic and advanced examples on how to make objects and scenes in POV-Ray. |
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18. |
POV-Ray Objects - Ready-made Objects for POV-Ray
Geometry, Architecture, Plants, Engineering Last update: 20-July-2011 Some examples of objects declared in include files, ready to use in POV-Ray. |
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19. |
Scale Modelling with POV-Ray.
How to do scale modelling according to plans on squared backgrounds an with Multiple Views Rendering with POV-Ray. |
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20. |
Rail Track System for
Model Railroading / Railway Modelling with POV-Ray.
A collection of POV-Ray include files for modelling rail tracks. |
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21. |
Realistic Skies with POV-Ray
Skies with realistic clouds, multiple layers of clouds and shadow casting clouds. Massive clouds with media and skies with skydomes and skymaps by panoramic photos of 360°. HDRI environment mapping. |
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22. | Reflecting surfaces of water, simulation of waves and partly transparent water, whirling water, water in a glass and wavy surface of water by an isosurface. |
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23. |
Random with POV-Ray
Samples for the use of random numbers for creating natural looking irregularity in arrangement, orientation, size and color. |
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24. |
Plants with POV-Ray
- Samples from my raytracing gallery with source code. Palms, reeds, flowers - natural, random looking distibutions. |
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25. |
LEGO ® - CAD and POV-Ray
How to render virtual LEGO® models and elements from CAD programs for LEGO ® - like i.e. LDraw - as POV-Ray objects. |
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26. |
A SkyboxViewer for 3D Scenes.
With download of the SkyboxViewer, a freeware OpenGL program, and with a gallery of Skybox examples. How to create a skybox for a panoramic view of 360° with scenes from |
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27. |
Animations with POV-Ray
- Some basics and samples on 3D animation.
How to make it: cyclic animations, animations with spline curves for flybys and walkthroughs, with source codes. |
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