POV-Ray descriptions, tutorials and samples for the POV-Ray raytracing program for beginners and advanced users
Descriptions and Samples for the POV-Ray Raytracer by Friedrich A. Lohmueller
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Descriptions and Samples for the Raytracer POV-Ray

0.   DOWNLOAD and How We Start This is the download page for of some of my descriptions (zipped up HTML) and also for the modified "Insert Menu" which was in use by the Computer Graphics Workshop and in the Computer Graphics Project at my school.
I.     The Scenery Description Langage of the POV-Ray Raytracer Version 3.6.2/3.7   Last update:   18-Oct-2009
  Basic POV-Ray Tutorial. An introduction for beginners - to get a fast overview about POV-Ray.
II.   Insert Menu Add-on for POV-Ray for Windows Version 3.6/3.7 Update: 25-Aug-2009
An add-on for beginners for an easier start and for comfortable use by advanced users - with file download. Ready_made scenes, shapes with textures, my "shapes_lo.inc", Isosurfaces, loops, animation, math functions.
III.
+ IV.
Geometric Objects in POV-Ray Update: 03-Sept-2009
Fundamentals and Samples: "sphere", "cylinder", "cone", "torus", "box", "prisma", "sor", "plane", "text object", "Bevelled_Text" macro, "Circle_Text" macro ; unicode, "height_field", HF-macros, paraboloid, hyperboloid, regular polyhedron, "cubic", "quartic", "parametric", "isosurface", "triangle", "smooth_triangle" "mesh", "mesh2", etc..
V.   Geometric Objects in my own include File "shapes_lo.inc" Update: 23-July-2006
Here are some of my own defined objects: segment of a ring, segment of a torus, segment of object, round ring of tubes, n-gonal column + pyramid, an egg, a facetted sphere + egg, spheres formed by rings, a wireframed pyramid and a rounded pyramid. There is also a demonstration how these macros were made
VI.   Geometric Transformations Update: 20-Oct-2008
Fundamentals about "translate", "rotate", "scale", "matrix" and "transform".
VII.   CSG - Constructive Solid Geometry - Boolean Algebra with Solids Update: 08-Jan-2009
How CSG works? The use of "union", "merge", "difference", "intersection", "inverse" and "clipped_by".
VIII.   Textures and Design of Surfaces Update: 17-June-2006
The use of "texture", "pigment","normal", "finished" "color", mapping with "color_map", "image_map" etc., "warp mapping" and "layered textures".
IX.   Design of the Interior of transparent Shapes with POV-Ray   Last update:   18-June-2009
The use of "fog", "material", "transparency", "ior", "caustics", "interior", "media" and "density maps" for transparent objects like glass, fog, smoke, steam, clouds, flames, fire etc. by emission, scattering and absorption media.
X.   While Loops with POV-Ray Last update: 04-March-2006
About the application of while loops for placing objects in regular structures, a Moebius strip, screws, spirals, shells and ammonites.
XI.   Loops, Sine, Cosine and POV-Ray Last pdate: 04-March-2006
About an application for the sine function or the cosine function together with while loops. How to create concentric waves and flying carpets.
XII.   Branching with POV-Ray - #if, #switch, #while Last update: 16-June-2007
About conditional statements for branching and loops.
XIII.   Elementary Geometry with POV-Ray   Last update: 02-Feb-2010
Geometrical basics for raytracing. About right-angled triangles, Pythagorean theorem, trigonomy basics, regular polygones, platonic solids, regular tetrahedron, regular octahedron, cube, regular dodecahedron and regular icosahedron.
XIV.   Grids and Axes for Systems of Coordinates
and Visualisation of Mathematical Functions
Last update: 08-March-2007
How to create grids and axes for two and three-dimensional coordinate systems.
XV.   Analytical Geometry with POV-Ray ---- 3D Visualizations
with Calculations and Output of the Results
Last update: 08-March-2007
How to use POV-Ray for 3D visualization of geometrical subjects in three-dimensional coordinate systems and how to use it for calculations and the output of results in analytical geometry.
XVI.   POV-Ray Examples - How To Make Objects for POV-Ray
Geometry, Architecture, Engeneering
Last update: 06-Dec-2009
Some basic and advanced samples on how to construct objects and scenes in POV-Ray.
XVII.   POV-Ray Objects - Ready-made Objects for POV-Ray
Architecture, Plants, Engeneering
Last update: 06-Dec-2009
Some samples of objects declared in include files, ready to use in POV-Ray.
XVIII.   Realistic Skies with POV-Ray Last update: 20-Dec-2009
Skies with realistic clouds, multiple layers of clouds and shadow casting clouds. Massive clouds with media and skies with skydomes and skymaps by panoramic photos of 360°. HDRI environment mapping.
XIX.   Realistic Water with POV-Ray Last update: 04-March-2007
Reflecting surfaces of water, simulation of waves and partly transparent water, whirling water.
XX.   Random with POV-Ray Update: 26-Jan-2010
Samples for the use of random numbers for creating natural looking irregularity in arrangement, orientation, size and color.
XXI.   Plants with POV-Ray - Samples from my raytracing gallery with source code.
Palms, reeds, flowers - natural, random looking distibutions.
XXII.   LEGO ® - CAD and POV-Ray New: 15-Feb-2009
How to render virtual LEGO® models and elements from CAD programs for LEGO ® - like i.e. LDraw - as POV-Ray objects.
XXII.   A SkyboxViewer for 3D Scenes. Update: 21-Jan-2010
With download of the SkyboxViewer, a freeware OpenGL program, and with a gallery of Skybox examples. How to create a skybox for a panoramic view of 360° with scenes from POV-Ray.
XXIII.   Animations with POV-Ray - Some basics and samples on 3D animation. Last update: 02-Feb-2010
How to make it: cyclic animations, animations with spline curves for flybys and walkthroughs, with source codes.


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© Friedrich A. Lohmüller, 2010
email email: Friedrich.Lohmueller_at_t-online.de
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