|0.||DOWNLOAD and How We Start. Some of my descriptions (zipped up HTML), include files, 'Insert Menu Add-on', formerly used in Computer Graphics Workshop and Computer Graphics Project at my school.|
Basic POV-Ray Tutorial.
The Scene Description Langage of the Raytracer
An introduction for beginners - fast overview on POV-Ray.
Insert Menu Add-on for POV-Ray 3.6.2 / 3.7
Also HTML for all operating systems. An add-on for an easier start for beginners and for a more comfortable use by advanced users. Ready-made basic scenes and textured shapes, shapes from 'shapes3.inc' (former 'shapes_lo.inc'),etc.
Fundamentals and Examples: sphere, cylinder, cone, torus, box, prisma, sor, plane, text object, Bevelled_Text, Circle_Text, Circle_Text_Valign, unicode, height_field, HF-macros, paraboloid, hyperboloid, polygon, cubic, quartic, parametric, isosurface, smooth_triangle, mesh2, 'shapes3.inc' etc..
Fundamentals about "translate", "rotate", "scale", "matrix" and "transform".
CSG - Constructive Solid Geometry
- Boolean Algebra with Solids
How CSG works? The use of 'union', 'merge', 'difference', 'intersection', 'inverse' and 'clipped_by'.
Textures and Design of Surfaces
The use of "texture", "pigment","normal", "finished" "color", mapping with "color_map", "image_map" etc., "warp mapping" and "layered textures".
Design of the Interior of transparent Shapes
The use of "fog", "material", "transparency", "ior", "caustics", "interior", "media" and "density maps" for transparent objects like glass, fog, smoke, steam, clouds, flames, fire etc. by emission, scattering and absorption media.
Cameras, Light Sources in POV-Ray
About the light sources (i.e. pointlight, spotlight, area_light etc.) and the cameras (from perspective, ultra_wide_angle, orthographic to panorama types) in POV-Ray - usage, special tricks like architectural perspective and hide and show objects.
About Loops with POV-Ray
About the application of while loops and for loops (only with POV-Ray 3.7) for placing objects in regular structures, a Moebius strip, screws, spirals, shells and ammonites.
Loops, Sine, Cosine and POV-Ray
Last update: 29-Oct-2011
About an application for the sine function or the cosine function together with while loops. How to create concentric waves and flying carpets.
Branching with POV-Ray - #if, #switch, #while loops and #for loops.
About conditional statements for branching and loops with examples.
Short Include File Tutorial for POV-Ray
Last update: 07-May-2012
About Include Files - How to make them, where to store and how to integrate in insert menu.
POV-Ray Details - about the program structure - what's where?
Elementary Geometry with POV-Ray
Geometrical basics for raytracing. About right-angled triangles, Pythagorean theorem, trigonomy basics, regular polygones, platonic solids, regular tetrahedron, regular octahedron, cube, regular dodecahedron and icosahedron.
Grids and Axes for Systems of Coordinates
and Visualisation of Mathematical Functions
Last update: 11-Feb-2011
How to create grids and axes for two- and three-dimensional coordinate systems.
Mathematical functions in POV-Ray.
with Calculations and Output of the Results
Last update: 16-Jan-2014
How to use POV-Ray for 3D visualization of geometrical subjects in three-dimensional coordinate systems and how to use it for calculations and the output of results in the analytical geometry.
Geometry, Architecture, Engineering
Some basic and advanced examples on how to make objects and scenes in POV-Ray.
POV-Ray Objects - Ready-made Objects for POV-Ray
Geometry, Architecture, Plants, Engineering
Last update: 16-Jan-2014
Some ready-made objects declared in include files, ready to use in POV-Ray.
Scale Modelling with POV-Ray.
How to do scale modelling according to plans on squared backgrounds
an with Multiple Views Rendering with POV-Ray.
Rail Track System for
Model Railroading / Railway Modelling with POV-Ray.
A collection of POV-Ray include files for modelling rail tracks.
Realistic Skies with POV-Ray
Skies with realistic clouds, multiple layers of clouds and shadow casting clouds. Massive clouds with media and skies with skydomes and skymaps by panoramic photos of 360°. HDRI environment mapping.
Reflecting surfaces of water, simulation of waves and partly transparent water, whirling water, water in a glass and wavy surface of water by an isosurface.
Random with POV-Ray
Samples for the use of random numbers for creating natural looking irregularity in arrangement, orientation, size and color.
Plants with POV-Ray
Trees made with POV-Tree + TOMTREE-1.5.inc and with Arbaro.
- Samples from my raytracing gallery with source code.
Palms, reeds, flowers - natural, random looking distibutions.
LEGO ® - CAD and POV-Ray
How to render virtual LEGO® models and elements from CAD programs for LEGO ® - like i.e. LDraw - as POV-Ray objects.
A SkyboxViewer for 3D Scenes.
With download of the SkyboxViewer, a freeware OpenGL program, and with a gallery of Skybox examples. How to create a skybox for a panoramic view of 360° with scenes from
Animations with POV-Ray
- Some basics and samples on 3D animation.
How to make it: cyclic animations, animations with spline curves for flybys and walkthroughs, with source codes.
Stereo Images and Stereo Animations with POV-Ray
- Some basics and samples on 3D stereo images and stereo animations by cross-eye view. How to make stereo images and animations and how to combining pairs of stereo images - with source codes.
|© Friedrich A. Lohmüller, 2014
Thanks for your visit!