POVRAY Raytracer Beschreibungen von Friedrich A. Lohmüller
    English Version

"normal" Texturen "finish"

Gestaltung von Oberflächen ("Texturieren")

Beispiele für: "normal {.....}"

Klicken Sie auf die Vorschaubilder für eine größere Abbildung um die dazugehörige Szenenbeschreibung zu sehen!
normal checker
normal hexagon
normal brick
normal quilted
normal pigment_pattern average pigment_map
normal pigment_pattern cells
normal facets
normal pigment_pattern checker with turbulence
normal pigment_pattern brick with turbulence
normal pigment_pattern brick with turbulence
normal quilted with turbulence
normal pigment_pattern crackle
normal bumps
normal wrinkles
normal dents
normal spotted
normal bozo
normal agate
normal bozo
normal spotted
normal spotted
normal mandel
normal julia
normal pigment_pattern onion sine_wave
normal pigment_pattern onion ramp_wave
normal pigment_pattern radial sine_wave
normal radial poly_wave frequency 18
normal radial poly_wave frequency 32
normal radial poly_wave 3.5 frequency 18
normal radial scallop_wave
normal radial sine_wave
normal radial sine_wave
normal pigment_pattern gradient y sine_wave
normal ripples
normal wood
normal ripples
normal ripples
normal waves
normal pigment_pattern spiral2 5 sine_wave
normal pigment_pattern spiral2 5 sine_wave
normal pigment_pattern spiral1 25 sine_wave
normal pigment_pattern spiral1 15 sine_wave
normal pigment_pattern gradient
normal pigment_pattern radial
normal pigment_pattern radial
normal pigment_pattern radial
normal pigment_pattern wood
hexagon + normal_map

Vgl. Liste der Musterfunktionen für "normal" ("pigment and normal patterns")


"normal"
textures
"finish"

© 2003 Friedrich A.Lohmueller,   (legacy email redacted)         Besucher: counter
since 08-May-1999
Danke für Ihren Besuch!