Descriptions and Examples for the POV-Ray Raytracer by Friedrich A. Lohmüller
    POV-Ray Examples - How To Make Objects for POV-Ray
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Home
- POV-Ray Tutorial

  - POV-Ray Examples
    Index of Content
  - Geometry
  - Architecture
  - Engineering
    - Ladder
    - Pylons
    - Railing
    - Bridge
    - Tubes
    - Tube Fork
    - Tube Stopcock
    - Chain
    - Coil of Wire
    - Torpedo
    - Cruise Missile
    - Rocket
    - Wheel
    - Truck
    - Propeller
    - Airplanes
    - Canoe
    - Guitar Body
    - 7-Segment Display
    - Ribbon Cable
    - Cable Harness
                                       

Engineering

1.1 Ladder
Objects:  cylinder.
Methods: union, #declare, #local, #while.
1.2 Railing
Objects:  cylinder, sphere.
Methods: #local, #declare, union, #macro, #while loops.
2.1 Pylons
Objects:  cylinder.
Methods: union, #declare, #while.
2.2 Bridge
Objects:   Round_Box, cylinder.
Methods: #local, #declare, union, #macro, #while loops, #if, shearing by matrix.
3.1 Pipline Tubes
Objects: cylinder, Hexagon.
Methods: union, #declare, #local, #while.
3.2 Tube Fork
Objects: isosurface, cylinder.
Methods: #declare, #local, #macro, union, difference.
3.3 Tube Stopcock
Objects: isosurface, cylinder, Hexagon, sphere.
Methods: #macro, #declare, #local, union, difference, #while.
4.1 Chain
Objects:  torus, box, cylinder.
Methods: difference, union, #declare, #while, #if.
4.2 Coil of Wire
Objects: cylinder, Segment_of_Torus.
Methods: #local, union, #while, cos, tan, atan, VAngleD(), vlength().
5. Torpedo
Objects:  cylinder, sphere, cone.
Methods: union, #declare, marix.
6. Cruise Missile
Objects:  cylinder, sphere, cone, torus.
Methods: macro, union, #declare, matrix.
7. Rocket
Objects: Round_Box, cylinder.
Methods: union, #declare, difference, #macro.
8. Wheel
Objects: torus, cylinder, sphere.
Methods: union, #declare, #while loop.
9. Truck
Objects: torus, cylinder, sphere.
Methods: intersection, union, #declare.
  1. Wheels & Chassis
2. Car Body
3. Tractor
4. Truck with Trailer
10. Rotating Propeller
Objects: sphere.
Methods: difference, union, declare.
  0. Overview
1. Propeller with a Variable Number of Blades
2. Simulation of Motion Blur of Rotating Propellers
3. Assembly
11. Airplane, Aeroplane
Objects:  sphere, box, cone, cylinder.
Methods: #declare, union, difference, intersection, inverse.
  0. Overview
1. Construction of the body (1)
2. Construction of the body (2)
3. Installation of the windows (1)
4. Installation of the windows (2)
5. Adding wings
6. Adding Propeller Engines
7. Download POV-Ray 3.6 Scene file of this Airplane
12. Canoe in the Water
Objects:  sphere, box.
Methods: #declare, union, intersection, inverse, transform.
13. Guitar Body
Objects:    prism.
Methods: cubic_spline.
14. 7-Segment Display
Objects: box, polygon.
Methods: #declare, #local, union, #macro, #while, #if #else, #switch, array.
15. Ribbon Cable
Objects: sphere, cylinder
Methods: #declare, #local, union, #macro, #while, #if #else, spline.
16. Cable Harness
Objects: sphere, cylinder
Methods: #declare, #local, union, #macro, #while, #if #else, spline.
Ready-made POV-Ray objects as
include files and example files you'll find
at the POV-Ray Objects Page
 
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© Friedrich A. Lohmüller, 2014
www.f-lohmueller.de