//---------------------------------------------------------- Texturen
#declare A_Tex = texture { pigment{color Silver}
finish {ambient 0.1 diffuse 0.8 phong 1}
} // airplane body texture
#declare A_Glass = texture{NBbeerbottle} // airplane window glass
//-------------------------------------------------------------------
union{ // ----- Der Rumpf des Flugzeugs mit Fenstern
difference { // Rumpf ausgehölt und mit Fensterlöchern
object { Body(R1, R2, R3, R4, R5) }
object { Body(R1-Skin, R2-Skin, R3-Skin, R4-Skin,R5-Skin)}
object { Windows_Cut_Cockpit }
object { Windows_Cut_Passenger
rotate<0,0,3> translate< -1-0.00, 0.25*R1, 0>}
texture{A_Tex}
}// end of difference
difference { // Die Glas-Schicht
object { Body(R1-G, R2-G, R3-G, R4-G, R5-G)}
object { Body(R1-2*G, R2-2*G, R3-2*G, R4-2*G, R5-2*G)}
texture{A_Glass}
}// end of difference
rotate<0,0,0>
translate<0,0,0>
}
//----------------------------------------------------------------end |