POVRAY Raytracer Beschreibungen von Friedrich A. Lohmüller
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mapping Texturen "normal_map" - Beispiel

mapping - Texturierung mit Mustern.


Beispiel für "texture_map":

Sample 1 texture_map 640x480

texture{ gradient<0,1,0> scale 0.25 turbulence 0.725
     texture_map{[0.00 pigment{color Red}
                       finish {ambient 0.15 diffuse 0.85 phong 1}]
                 [0.75 pigment{color Yellow}] 
                 [0.75 Polished_Chrome
                       normal{ ripples 0.5 scale 0.01} ] 
                 [1.00 Polished_Brass ] } // end of texture_map
   }// end of texture ------------------------------------------


Noch ein Beispiel für "texture_map" :

Sample 2 texture_map 640x480

sphere{<0,0,0>,1 scale <1.2,1,1> translate<0,1.3,0>
     texture{gradient<1,1,0> turbulence 0.4
         texture_map{ 
            [0.00 Polished_Chrome]
            [0.40 Polished_Chrome
                  normal { bumps 0.75 scale 0.1}]
            [0.60 Polished_Chrome
                  pigment{color rgb<1,0.8,0>}
                  normal {ripples 0.75 turbulence 0.25}
                  finish {ambient 0.15 diffuse 0.85 phong 0.3}]
            [1.00 Polished_Chrome pigment{ color rgb<1,0.8,0>}
                  finish {ambient 0.15 diffuse 0.85 phong 0.3}]
                  } // end of texture_map
            } // end of texture
        }// Ende von sphere

mapping Texturen "normal_map" - Beispiel

© 2001 Friedrich A.Lohmüller,   (legacy email redacted)