POVRAY Raytracer Beschreibungen von Friedrich A. Lohmüller
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texture_map Texturen "average" - Durchschnitt

mapping - Texturierung mit Mustern.


Beispiel für "normal_map{...}":



union{
      cone{<0,0,0>,0.75,<0,1.5,0>,0 }
      sphere{<0,0,0>,0.6  translate<0,1.5,0>}
             texture{ Polished_Chrome
                      normal{ granite scale 0.25 
                              normal_map{ 
                               [0.00 bumps 0.5 scale 0.05 ]
                               [0.30 bumps 0.5 scale 0.05 ]
                               [0.40 bumps 0 ]
                               [1.00 bumps 0 ]
                               } // end of "normal_map"
                              scale 2 } // end of "normal"
 }// end of "texture" ---------------------------
 rotate<10,0,-20> translate<0,0.4,0> 
  }// end of union -----------------------------------

texture_map Texturen "average" - Durchschnitt

© 2001 Friedrich A.Lohmüller,   (legacy email redacted)