Descriptions et exemples pour le POV-Ray raytracer par Friedrich A. Lohmüller,
traduit en français par Henri Girard.
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» normal « Textures » finish «

Conception de Surface en »texture«

Exemples pour » normal {.....} «

Cliquez sur les images d'aperçund pour voir image en échelle plus grande avec le texte relatif de la scène!
normal checker
normal hexagon
normal brick
normal quilted
normal pigment_pattern average pigment_map
normal pigment_pattern cells
normal facets
normal pigment_pattern checker with turbulence
normal pigment_pattern brick with turbulence
normal pigment_pattern brick with turbulence
normal quilted with turbulence
normal pigment_pattern crackle
normal bumps
normal wrinkles
normal dents
normal spotted
normal bozo
normal agate
normal bozo
normal spotted
normal spotted
normal mandel
normal julia
normal pigment_pattern onion sine_wave
normal pigment_pattern onion ramp_wave
normal pigment_pattern radial sine_wave
normal radial poly_wave frequency 18
normal radial poly_wave frequency 32
normal radial poly_wave 3.5 frequency 18
normal radial scallop_wave
normal radial sine_wave
normal radial sine_wave
normal pigment_pattern gradient y sine_wave
normal ripples
normal wood
normal ripples
normal ripples
normal waves
normal pigment_pattern spiral2 5 sine_wave
normal pigment_pattern spiral2 5 sine_wave
normal pigment_pattern spiral1 25 sine_wave
normal pigment_pattern spiral1 15 sine_wave
normal pigment_pattern gradient
normal pigment_pattern radial
normal pigment_pattern radial
normal pigment_pattern radial
normal pigment_pattern wood
hexagon + normal_map

Voyez aussi: » Liste de motifs pour pigment et normal «

» normal « Textures » finish «

© Friedrich A. Lohmüller, 2004
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homepage:www.f-lohmueller.de
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since 08-May-1999
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