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| "sor" = surface de revolution |
|
"sor" = syntaxe générale : sor{ n,
< x1, y1 >,
< x2, y2 >,
< x3, y3 >,
...
< xn, yn >
texture{ ... }
} |
Ici "n" points |
|
To get another position and/or orientation of the surface of revolution you have to use
"rotate< , , >" and "translate< , , >" . | |
| © Friedrich A. Lohmüller, 2004 homepage: |