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| cone
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Tip:To buildt a cone which is parallel to one of the axis of the coordinatensystem but not in zero position, this can be done in a more difficult way but also in an easier way (see also "cylinder"): |
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The most times worse style: Start and end point of the cone are definded by their final values => the length and the position is hard to understand! |
cone{<4,2,2>,0.5, <4,2,5>,1.0
texture{ ... ... } } |
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The better style much easier to understand is better done according to this principle of construction: 1st step: modellizzing (length and radius) the body at zero and then 2nd step: moving the body to it's final position. In this case the instructions better to understand would be the following : |
cylinder{<0,0,0>,0.5, <0,0,3>,1.0
translate<4,2,2>
texture{ ... ... } } |
| © Friedrich A. Lohmüller, 2004 homepage: |