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| cylinder
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Hint: To construct a cylinder which is parallel to one of the axis of the coordinatensystem but not in zero position, this can be done in a more difficult way but also in an easier way: |
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The most times worse style: Start and end point of the cylinder are definded by their final values => the length and the position is hard to understand! |
cylinder{<4,2,2>,<4,2,5>,0.5
texture{ ... ... } } |
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The better style much easier to understand is better done according to this principle of construction: 1st step: modellizzing (length and radius) the body at zero and then 2nd step: moving the body to it's final position. In this case the instructions better to understand would be the following: |
cylinder{<0,0,0>,<0,0,3>,0.5
translate<4,2,2>
texture{ ... ... } } |
| © Friedrich A. Lohmüller, 2004 homepage: |