Cubic & Quartic Formen aus der Include-Datei "shapesq.inc",
einer Include-Datei von Alexander Enzmann
Vor Verwendung der im folgenden beschriebenen Grundfiguren muß die jeweilige
POV-Ray-Include-Datei im Programmtext eingebunden werden. Dies geschieht durch:
#include "shapesq.inc"
Für POV-Ray for Windows gibt es auch Insert Menu items für diese Formen. Sie sind
in meinem "Insert Menu Add-on" zur Verfügung.
![Glob_5 Glob_5](im/poly_Glob_5.jpg) |
object{ Glob_5 //---------------------
sturm
texture{
pigment{ color rgb<1,.9,.7>}
finish { phong 1}
}
rotate <0,0,-90>
scale <1,1,1>
translate <0,1,0>
} // ------------- end of object
|
![Twin_Glob Twin_Glob](im/poly_Twin_Glob.jpg) |
object{ Twin_Glob //---------------------
sturm
texture{
pigment{ color rgb<1,.95,.9>}
finish { phong 1}
}
rotate <0,0,0>
scale <1,1,1>
translate <0,1,0>
} // ------------- end of object |
![Sinsurf Sinsurf](im/poly_Sinsurf.jpg) |
object{ Sinsurf //---------------------
sturm
texture{
pigment{ color rgb<1,.95,.9>}
finish { phong 1}
}
rotate <0,0,0>
scale <-1,1,1>
translate <1,0,0>
} // ------------- end of object |
![Bicorn Bicorn](im/quartic_Bicon.jpg) |
object{ Bicorn //---------------------
sturm
texture{
pigment{ color rgb<1,.95,.9>}
finish { phong 1}
}
scale 1.25
rotate <0,0,0>
translate <0,0.05,0>
} // ------------- end of object |
![Crossed_Trough Crossed_Trough](im/quartic_Crossed_Trough.jpg) |
object{ Crossed_Trough //------------
sturm
texture{
pigment{ color rgb<1,.95,.9>}
finish { phong 1}
}
scale 2
rotate <0,0,90>
rotate <0,0,90>
translate <0,0,0>
} // ------------- end of object |
![Cubic_Cylinder Cubic_Cylinder](im/quartic_Cubic_Cylinder.jpg) |
object{ Cubic_Cylinder //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
rotate <90,35,0>
scale < 1,1,1>
translate <1,0,0>
} // ------------- end of object |
![Cubic_Saddle_1 Cubic_Saddle_1](im/quartic_Cubic_Saddle_1.jpg) |
object{ Cubic_Saddle_1 //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
rotate <90,35,0>
scale < 1,1,1>
translate <1,0,0>
} // ------------- end of object |
![Devils_Curve Devils_Curve](im/quartic_Devils_Curve.jpg) |
object{ Devils_Curve //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
rotate <90,35,0>
scale <1,1,1>
translate <1,0,0>
} // ------------- end of object |
![Folium Folium](im/quartic_Folium.jpg) |
object{ Folium //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
scale <-1,1,1>
rotate <0,0,0>
translate <0,0,0>
} // ------------- end of object |
![Helix Helix](im/quartic_Helix.jpg) |
object{ Helix //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
scale <1,1,1>
rotate <0,0,0>
translate <0,0,0>
} // ------------- end of object |
![Helix_1 Helix_1](im/quartic_Helix_1.jpg) |
object{ Helix_1 //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
scale <1,1,1>
rotate <0,0,0>
translate <0,0,0>
} // ------------- end of object |
![Hyperbolic_Torus_40_12 Hyperbolic_Torus_40_12](im/quartic_Hyperbolic_Torus_40_12.jpg) |
object{ Hyperbolic_Torus_40_12 //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
scale <1,1,1>*0.1
rotate <0,0,0>
translate <0,0,0>
} // ------------- end of object |
![Lemniscate Lemniscate](im/quartic_Lemniscate.jpg) |
object{ Lemniscate //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
scale <1,1,1>*1.5
rotate <0,0,0>
translate <0,0,0>
} // ------------- end of object |
![Quartic_Loop_1 Quartic_Loop_1](im/quartic_Quartic_Loop_1.jpg) |
object{ Quartic_Loop_1 //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
scale <1,1,1>
rotate <0,0,0>
translate <-1,0,0>
} // ------------- end of object |
![Monkey_Saddle Monkey_Saddle](im/quartic_Monkey_Saddle.jpg) |
intersection{ //-------------------------
cylinder{<0,-1,0>,<0,1,0>,1}
object{ Monkey_Saddle //------------
sturm
scale 0.50 rotate< 0,180,0>
rotate<-90,0,0>
}
scale <2,1,2>
texture{pigment{color rgb<1,1,1>}
finish {phong 1}}
} // ----------- end of inters. |
![Parabolic_Torus_40_12 Parabolic_Torus_40_12](im/quartic_Parabolic_Torus_40_12.jpg) |
object{ Parabolic_Torus_40_12 //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
scale <1,1,1>*0.1
rotate <0,180,0>
translate <0,0,0>
} // ------------- end of object |
![Piriform Piriform](im/quartic_Piriform.jpg) |
object{ Piriform //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
scale <1,1,1>*2
rotate <0,0,0>
translate <0,0,0>
} // ------------- end of object |
![Quartic_Paraboloid Quartic_Paraboloid](im/quartic_Quartic_Paraboloid.jpg) |
object{ Quartic_Paraboloid //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
rotate<-90,0,0>
clipped_by {sphere {<0,0, 5≶,7 }}
scale <1,1,1>*0.25
translate <0,0,0>
} // ------------- end of object |
![Quartic_Cylinder Quartic_Cylinder](im/quartic_Quartic_Cylinder.jpg) |
object{ Quartic_Cylinder //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
rotate<0,0,0>
scale <1,1,1>
translate <0,0,0>
} // ------------- end of object |
![Steiner_Surface Steiner_Surface](im/quartic_Steiner_Surface.jpg) |
object{ Steiner_Surface //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
rotate<0,0,0>
scale <1,1,1>*2
translate <0,0,0>
} // ------------- end of object |
![Witch_Hat Witch_Hat](im/quartic_Witch_Hat.jpg) |
object{ Witch_Hat //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
rotate<0,0,0>
scale <1,-1,1>
translate <0,0,0>
} // ------------- end of object |
|