Cubic & Quartic forme del include file "shapesq.inc",
une include file di Alexander Enzmann
Prima che si puo usare le forme geometriche seguente si deve inserire
il include file corrispondente nel testo della scena con:
#include "shapesq.inc"
Per POV-Ray for Windows ci sono anche qualque Insert Menu item per queste forme a disposizione
nel mio "Insert Menu Add-on".
![Glob_5 Glob_5](im/poly_Glob_5.jpg) |
object{ Glob_5 //---------------------
sturm
texture{
pigment{ color rgb<1,.9,.7>}
finish { phong 1}
}
rotate <0,0,-90>
scale <1,1,1>
translate <0,1,0>
} // ------------- end of object
|
![Twin_Glob Twin_Glob](im/poly_Twin_Glob.jpg) |
object{ Twin_Glob //---------------------
sturm
texture{
pigment{ color rgb<1,.95,.9>}
finish { phong 1}
}
rotate <0,0,0>
scale <1,1,1>
translate <0,1,0>
} // ------------- end of object |
![Sinsurf Sinsurf](im/poly_Sinsurf.jpg) |
object{ Sinsurf //---------------------
sturm
texture{
pigment{ color rgb<1,.95,.9>}
finish { phong 1}
}
rotate <0,0,0>
scale <-1,1,1>
translate <1,0,0>
} // ------------- end of object |
![Bicorn Bicorn](im/quartic_Bicon.jpg) |
object{ Bicorn //---------------------
sturm
texture{
pigment{ color rgb<1,.95,.9>}
finish { phong 1}
}
scale 1.25
rotate <0,0,0>
translate <0,0.05,0>
} // ------------- end of object |
![Crossed_Trough Crossed_Trough](im/quartic_Crossed_Trough.jpg) |
object{ Crossed_Trough //------------
sturm
texture{
pigment{ color rgb<1,.95,.9>}
finish { phong 1}
}
scale 2
rotate <0,0,90>
rotate <0,0,90>
translate <0,0,0>
} // ------------- end of object |
![Cubic_Cylinder Cubic_Cylinder](im/quartic_Cubic_Cylinder.jpg) |
object{ Cubic_Cylinder //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
rotate <90,35,0>
scale < 1,1,1>
translate <1,0,0>
} // ------------- end of object |
![Cubic_Saddle_1 Cubic_Saddle_1](im/quartic_Cubic_Saddle_1.jpg) |
object{ Cubic_Saddle_1 //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
rotate <90,35,0>
scale < 1,1,1>
translate <1,0,0>
} // ------------- end of object |
![Devils_Curve Devils_Curve](im/quartic_Devils_Curve.jpg) |
object{ Devils_Curve //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
rotate <90,35,0>
scale <1,1,1>
translate <1,0,0>
} // ------------- end of object |
![Folium Folium](im/quartic_Folium.jpg) |
object{ Folium //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
scale <-1,1,1>
rotate <0,0,0>
translate <0,0,0>
} // ------------- end of object |
![Helix Helix](im/quartic_Helix.jpg) |
object{ Helix //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
scale <1,1,1>
rotate <0,0,0>
translate <0,0,0>
} // ------------- end of object |
![Helix_1 Helix_1](im/quartic_Helix_1.jpg) |
object{ Helix_1 //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
scale <1,1,1>
rotate <0,0,0>
translate <0,0,0>
} // ------------- end of object |
![Hyperbolic_Torus_40_12 Hyperbolic_Torus_40_12](im/quartic_Hyperbolic_Torus_40_12.jpg) |
object{ Hyperbolic_Torus_40_12 //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
scale <1,1,1>*0.1
rotate <0,0,0>
translate <0,0,0>
} // ------------- end of object |
![Lemniscate Lemniscate](im/quartic_Lemniscate.jpg) |
object{ Lemniscate //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
scale <1,1,1>*1.5
rotate <0,0,0>
translate <0,0,0>
} // ------------- end of object |
![Quartic_Loop_1 Quartic_Loop_1](im/quartic_Quartic_Loop_1.jpg) |
object{ Quartic_Loop_1 //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
scale <1,1,1>
rotate <0,0,0>
translate <-1,0,0>
} // ------------- end of object |
![Monkey_Saddle Monkey_Saddle](im/quartic_Monkey_Saddle.jpg) |
intersection{ //-------------------------
cylinder{<0,-1,0>,<0,1,0>,1}
object{ Monkey_Saddle //------------
sturm
scale 0.50 rotate< 0,180,0>
rotate<-90,0,0>
}
scale <2,1,2>
texture{pigment{color rgb<1,1,1>}
finish {phong 1}}
} // ----------- end of inters. |
![Parabolic_Torus_40_12 Parabolic_Torus_40_12](im/quartic_Parabolic_Torus_40_12.jpg) |
object{ Parabolic_Torus_40_12 //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
scale <1,1,1>*0.1
rotate <0,180,0>
translate <0,0,0>
} // ------------- end of object |
![Piriform Piriform](im/quartic_Piriform.jpg) |
object{ Piriform //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
scale <1,1,1>*2
rotate <0,0,0>
translate <0,0,0>
} // ------------- end of object |
![Quartic_Paraboloid Quartic_Paraboloid](im/quartic_Quartic_Paraboloid.jpg) |
object{ Quartic_Paraboloid //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
rotate<-90,0,0>
clipped_by {sphere {<0,0, 5≶,7 }}
scale <1,1,1>*0.25
translate <0,0,0>
} // ------------- end of object |
![Quartic_Cylinder Quartic_Cylinder](im/quartic_Quartic_Cylinder.jpg) |
object{ Quartic_Cylinder //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
rotate<0,0,0>
scale <1,1,1>
translate <0,0,0>
} // ------------- end of object |
![Steiner_Surface Steiner_Surface](im/quartic_Steiner_Surface.jpg) |
object{ Steiner_Surface //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
rotate<0,0,0>
scale <1,1,1>*2
translate <0,0,0>
} // ------------- end of object |
![Witch_Hat Witch_Hat](im/quartic_Witch_Hat.jpg) |
object{ Witch_Hat //------------
sturm
texture{
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
rotate<0,0,0>
scale <1,-1,1>
translate <0,0,0>
} // ------------- end of object |
|