Descriptions and Examples for the POV-Ray Raytracer by Friedrich A. Lohmüller
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    3D Animations with POV-Ray
        Some basics and examples on animations.
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  3D Animation Tutorial
   Index of Content
  0. Basic Knowledge
     1. Basic Example
     2. Example 2
     3. Images to Animated Gif
     4. From Images to Video
     5. Basic Terms
     6. Animation Commands  
  I. Cyclic Animations
     1. Rotating Objects
     1.2. Planets in Orbit
     1.3. Clock Animation
     2. Rotating Camera
     2.1. Straight Moving Camera
     3. Western Wheel
         Problem
     3.1. Rolling Wheels
     4. Gears
     4.1. Roller Chain
     4.2. Bike Chain
     5. Swinging Pendulum
     5.1. Newton's Cradle
     5.2: Rock the Rocker
  > 6. Spiral Pendulum
     7. Coupling Rods
     7.1. Connecting Rods
     8. Psychedelic + Op-Art
     9. Counters + Countdowns
    10. Folding of a Cube
  II. Non-linear Movements
     1.0 Speed Up/Slow Down 1
     1.1 Speed Up/Slow Down 2
     2. Fall + Bounce
     3. Acceleration by
          physical Formulas
     4. Speed Controll by
          Spline Functions
  III. Animation Paths
      with Spline Curves
     1. Spline Curves
     2. Closed Splines
     3. Animation Paths
                                                       

Swinging Spiral Pendulum

About oscillations of spirals in sine rythm.
           

Swinging Spiral Pendulum:
For the construction of a spiral pendulum we need to calculate its actual length.
First we define the minimal length and the amplitude of the spiral. With this values we calculate the medium length:

#declare Amplitude = 0.60;
#declare Minimal_Length   = 0.80;
#declare Middle_Length    = Amplitude + Minimal_Length;
The spiral oscillates around their medium length by a sine oscillation.
It's actual length (at the time "clock"!) is calculated in this way:
actual length = medium length + amplitude*sin(clock*2*pi)
//---------------------------------------------- time ----------------------
#declare Time_test = 0.25; // 0.25/0.75 shows maximum/minimal extension!!!

#declare Spiral_Length = Middle_Length+Amplitude*sin((clock+Time_test)*2*pi);
//------------------------------------------------------ ------------------- 
Special Trick:
For testing I added here the value "Time_test" to the time value "clock". This allows to check if the minimal and maximal extension of the spiral is inside of the render window!

spiral
scene description for POV-Ray:
"spiral0.ini" and
"spiral0.pov"
amplitude

The Spiral made with a While Loop:
#declare Spiral  =  //--------------------------------- the spiral
union{
 #local N_per_Rev = 500;   // Number of Elements per revolution
 #local N_of_Rev  = 8.00;  // Total number of revolutions
 #local H_per_Ref = Sp_Length / N_of_Rev;// Height per revolution
 #local Nr = 0;                          // start loop
 #while (Nr< N_per_Rev*N_of_Rev)
   sphere{ <0,0,0>,0.025
           translate<0.25, -Nr*H_per_Ref/N_per_Rev, 0>
           rotate<0,  Nr * 360/N_per_Rev,0/gt;

           texture{ Chrome_Metal
                    finish {diffuse 0.9 phong 1}}
         }
 #local Nr = Nr + 1;    // next Nr
 #end // --------------------------------- end of loop

  sphere {<0,0,0>, 0.4
          translate<0,-Nr*H_per_Ref/N_per_Rev-0.2,0>
          texture{ pigment{color rgb<1,0.65,0>}
                   finish {diffuse 0.9 phong 1}}
        }
} // end of union  -------------------------------- end of spiral


object { Spiral  translate< 0.0,2.42,0>}
//------------------------------------------------
Some examples for animations of this kind
you can find here: 3D-Animations - Oscillations .


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© Friedrich A. Lohmüller, 2010
www.f-lohmueller.de