Descriptions et exemples pour le POV-Ray raytracer par Friedrich A. Lohmueller   Objets Géométriques de POV-Ray English Italiano  Deutsch

Page d'Accueil
- Tutorièl POV-Ray

Objets Géométriques
table des matières

Objets de "shapes3.inc"
- Segment_of_CylinderRing
- Segment_of_Torus
- Segment_of_Object
- Egg
- Egg_Shape
- Facetted_Egg
- Facetted_Egg_Shape
- Facetted_Sphere
- Ring_Sphere
- Column_N
- Column_N_AB
- Pyramid_N
- Pyramid_N_AB
- Round_Pyramid_N_out
- Round_Pyramid_N_in
- Round_Cylinder_Tube
>Rounded_Tube_AB
>Rounded_Tube
- Round_N_Tube_Polygon
- Round_Conic_Torus
- Round_Conic_Prism
- Half_Hollowed_Rounded_Cyl1
- Half_Hollowed_Rounded_Cyl2

Cette forme est définie dans mon include file "shapes3.inc" .
Rounded_Tube_AB
Syntaxe générale :
 ```object{ Rounded_Tube_AB( Point_A, Point_B, R_out, R_in, R_Border, Merge_On ) //---------------- texture{ ... } } // end of object ---------------```
Point_A = point du start,
Point_B = point du fin,
R_out = rayon externe,
R_in = rayon interne,
R_Border = rayon du bord,
Merge_On : 0 = union, 1 = merge.
Rounded_Tube
Simplified version around the y axis.
general syntax:
 ``` object{ Rounded_Tube( R_out, R_in, R_Border, Height_Y, Merge_On ) //---------------- texture{ ... } } // end of object ---------------```
R_out = rayon externe,
R_in = rayon interne,
R_Border = rayon du bord,
Height_Y = hauteur en direction y,
Merge_On : 0 = union, 1 = merge.

Exemple Rounded_Tube_AB :
 ```#include "shapes3.inc" object { Rounded_Tube_AB( <-1,-0.2,-0.2>, // A <1.0,0.9,-0.3>, // B 0.95, // tube radius outside 0.50, // tube inner radius 0.12, // border radius 1, // 0 = union, 1 = merge ) // ------------------------------ texture{ pigment{ color rgb<1,1,1>} finish { phong 0.1} } // end texture scale <1,1,1> rotate <0,0,0> translate < 0, 0.9, 0> } // end of object ------------------ ```
Exemple Rounded_Tube :
 ```#include "shapes3.inc" object { Rounded_Tube( 1.50, // tube radius outside 0.80, // tube inner radius 0.10, // border radius 0.70, // tube high 0 // Merge_On, ) // ------------------------------ texture{ pigment{ color rgb<1,1,1>} finish { phong 0.1} } // end texture scale <1,1,1> rotate <0,0,0> translate < 0, 0.9, 0> } // end of object ------------------```