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Objects: "sphere", "cylinder".
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This sample shows the simulation of the motion blur of a rotating propeller by a disc with a partial transparent radial texture. It is possible to activate or deactivate this by a #if statement. It also shows how to make the rotation angle variable (i.e. for animations). The number of propeller blades and their length are freely to decide because of a consequent use of #macro statements.
The Construction in details:The construction is shown by the following steps:Step 1: How to make a propeller with a variable number of blades and a variable rotation angle.Step 2: How to simulate the motion blur of rotating blades. Step 3: How to build a simple casing for the engine and putting this all together. |