###### Descriptions and Examples for the POV-Ray Raytracerby Friedrich A. Lohmüller     POV-Ray Examples - How To Make Objects for POV-Ray
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Home
- POV-Ray Tutorial

- POV-Ray Examples
Index of Content
- Geometry
- Pawn
- Wireframe Cube
- Octagon
- Egg Shape
- Star
- Optical Lens
- Chessboard
- Regular Tetrahedron
- Penrose Triangle
- Yin & Yang
- Fishblob
- Threefold
- Trefoil
- Architecture
- Engineering

# Pawn

###### Construction of a Pawn Shape. Example for the using of the "union"-statement. Objects: "sphere", "cylinder". Methods: "#declare", "union{...}", "object{...}" Click here for an example!

The construction in details:

```
//=================================
union{
sphere{<0,1,0>,0.35}
cone  {<0,0,0>,0.5,<0,1,0>,0.0}
texture{
pigment{ color  rgb<1,0.65,0>}
finish { diffuse 0.9 phong 0.5}
}// end of texture
}// end of union
//=================================```
###### Frontview (View in +z direction)

The resulting image:

##### Scene description for POV-Ray:"povpawn.txt" or "povpawn.pov"

Variation on the theme:
If we change the text as follows:

```//==================================
#declare Pawn =
union{
sphere{<0,1,0>,0.35}
cone  {<0,0,0>,0.5,<0,1,0>,0}
texture{
pigment{color  rgb<1,0.65,0>}
finish {diffuse 0.9 phong 0.5}
}// end of texture
}// end of union
//----------------------------------
union{
object{ Pawn translate < 0, 0, 0.0>}
object{ Pawn translate < 0, 0, 1.2>}
object{ Pawn translate < 0, 0, 2.4>}
rotate<0,0,0> translate<0,0.7,0>
}// end of union
//============================== end```

we'll get the following image:

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 © Friedrich A. Lohmüller, 2006 www.f-lohmueller.de