pigment / normal attributes |
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Bezeichnung |
Beispiele |
frequency // oscillation freq. of radial, ripples, waves, etc lambda // change surface perturbation property // makes turbulence more "swirly" turbulence // Takes a float or vector, see also octaves, //omega, lambda, frequency octaves // increases the "folds" in turbulence changes omega // change surface perturbation property // makes turbulence more "krinkly" phase // change the phase of ripples, etc. // Animation note: // As phase DECREASES, // ripples move OUTWARD. |
frequency 2.0
// how much to turbulate the texture //(0...1 or more) // (1...10) [default is 6] // (0.0...2.0) [default is 0.5] |