POV-Ray Raytracer Descriptions by Friedrich A. Lohmueller
POV-Ray Raytracer Beschreibungen von Friedrich A. Lohmüller   

finish Attributes

Name Samples - Beispiele
ambient ambient 0.2 // set ambient surface reflection (0...1) [0.1]
diffuse diffuse 0.6 // amount of diffuse lighting (0...1) [0.6]
brilliance brilliance 0.5 // tightness of diffuse illumination
crand crand 0.2 // randomly speckle - ! Note, this is truly random, and looks BAD in animations
metallic metallic on // on/off - use surface color, not light source color for phong highlights
roughness roughness 0.01 // 1.0=rough, 0.001=smooth [0.05] - alters specular highlighting
reflection reflection 0.3 // amount of surface reflection (0...1) [0]
specular specular 0.7 // use specular highlighting on surface (0...1) [0] // Note: size of hilight depends on roughness attribute
irid irid{ 0.4 // amount of iridescence saturation (0...1) [0]
  thickness 0.2
  turbulence 0.7
  }
phong phong 0.8 // phong highlight
phong_size phong_size 80 //(1...250) [40] 20=dull rubber, 40=plastic, 200=shiny glass
phong specular 0.7 // use specular highlighting on surface (0...1) [0] // Note: size of hilight depends on roughness attribute

© 2001 Friedrich A.Lohmüller,   (legacy email redacted)