// PoVRay 3.7 Scene File "Tower_Round_0demo.pov"
// author: Friedrich A. Lohmueller, Jan-2006/Aug-2009/Jan-2011
// homepage: www.f-lohmueller.de
//--------------------------------------------------------------------------
#version 3.6; // 3.7;
global_settings{ assumed_gamma 1.0 }
#default{ finish{ ambient 0.1 diffuse 0.9 }} 
//--------------------------------------------------------------------------
#include "colors.inc"
#include "textures.inc"
#include "glass.inc"
#include "metals.inc"
#include "golds.inc"
#include "stones.inc"
#include "woods.inc"
#include "shapes.inc"
#include "shapes2.inc"
#include "functions.inc"
#include "math.inc"
#include "transforms.inc"
//--------------------------------------------------------------------------
// camera ------------------------------------------------------------------
//------------------------------------------------------------------------
#declare Camera_0 = camera {/*ultra_wide_angle*/ angle 15      // front view
                            location  <0.0 , 1.0 ,-40.0>
                            right     x*image_width/image_height
                            look_at   <0.0 , 1.0 , 0.0>}
#declare Camera_1 = camera {/*ultra_wide_angle*/ angle 25  // diagonal view
                            location <10.00, 15.00,-10.00>
                            right     x*image_width/image_height
                            look_at   < 0.00, 4.50, 0.00>}
#declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90  //right side view
                            location  <3.0 , 1.0 , 0.0>
                            right     x*image_width/image_height
                            look_at   <0.0 , 1.0 , 0.0>}
#declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90        // top view
                            location  <0.0 , 3.0 ,-0.001>
                            right     x*image_width/image_height
                            look_at   <0.0 , 1.0 , 0.0>}
camera{Camera_1}
//------------------------------------------------------------------------
// sun -------< 1000,2500,-2500> ------------------------------------------------------------
light_source{<1000,1500,-2500> color White}
// sky -------------------------------------------------------------------
plane{<0,1,0>,1 hollow  
       texture{ pigment{ bozo turbulence 0.92
                         color_map { [0.00 rgb <0.20, 0.20, 1.0>*0.9]
                                     [0.50 rgb <0.20, 0.20, 1.0>*0.9]
                                     [0.70 rgb <1,1,1>]
                                     [0.85 rgb <0.25,0.25,0.25>]
                                     [1.0 rgb <0.5,0.5,0.5>]}
                        scale<1,1,1.5>*2.5  translate< 0,0,0>
                       }
                finish {ambient 1 diffuse 0} }      
       scale 10000}
// fog on the ground -------------------------------------------------
fog { fog_type   2
      distance   50
      color      White  
      fog_offset 0.1
      fog_alt    1.5
      turbulence 1.8
    }

// ground ------------------------------------------------------------
plane { <0,1,0>, 0 
        texture{ pigment{ color rgb<0.35,0.65,0.0>*0.72 }
	         normal { bumps 0.75 scale 0.015 }
                 finish { phong 0.1 }
               } // end of texture
      } // end of plane
//--------------------------------------------------------------------------
//---------------------------- objects in scene ----------------------------
//--------------------------------------------------------------------------













//---------------------------------------------------------------------------------------
//----------------------------------------------------------------------------- textures
#declare Brick_Scale     = <0.07, 0.075, 2>; 
#declare Brick_Translate = <0.0,-0.06+0.25,-0.90>;
#declare Brick_Intensity = 0.35; 
//------------------------------------------------------------- textures
#declare Tower_Texture_1 = // sandstone
         texture { pigment{ color rgb< 0.90, 0.78, 0.60>*1.2}
                   normal { pigment_pattern{ brick 
                                             
                                             color rgb 0.2, 
                                             color rgb 0.8    //mortar 0.10
                                             scale Brick_Scale 
                                             translate Brick_Translate
                                             rotate<0,0,0>} Brick_Intensity}
                   finish { phong 0.1}
                 } // end of texture 
#declare Tower_Texture_2 = // sandstone
         texture { pigment{ color rgb< 0.90, 0.78, 0.60>*0.95*1.2}
                            // color rgb< 0.4,1,0.0>} // test_color
                   normal { pigment_pattern{ brick 
                                             color rgb 0.2, 
                                             color rgb 0.8 
                                             scale Brick_Scale
                                             translate Brick_Translate
                                             rotate<0,0,0>} Brick_Intensity}
                   finish { phong 0.1}
                 } // end of texture 
//---------------------------------------------------------------------------------------
#include "Tower_Round_0.inc" 
//---------------------------------------------------------------------------------------
object{ Tower_Round_0(   2.50, // Tower_R, // tower radius in x and z                                
                         8.00, // Tower_H, // tower heigth in y 
                         1.50, // Tower_Balustrade_H, // tower balustrade high
                         0.35, // Tower_Wall_D,       // tower wall deepth 
                         0.66, // Battlements_H,           // battlements height in y
                         15.5 // Battlements_Angle,   // battlements angle in xz around y 
                         Tower_Texture_1, // outside texture
                         Tower_Texture_2  // battlements tween texture
                       ) //------------------------------------------------------------// 
        scale <1,1,1>*1
        rotate<0, 0,0> 
        translate<0.00,0.00, 0.00>}
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------