Bevelled_Text macro
(necessaire: #include "shapes.inc" !!!)
Exemple "Bevelled_Text( ... )":
Bevelled_Text (Font, String, Cuts, BevelAng, BevelDepth, Depth, Offset, UseMerge)
object{
Bevelled_Text
("arial.ttf", // Font
"POV-Ray",// String
10 , // Cuts
35, // BevelAngle
0.045, // BevelDepth
1, // Depth
0.00, // Offset
0) // 1 = "merge"
texture{
pigment{color rgb<1,0.70,0>}
normal { bumps 0.5 scale 0.005}
finish{ambient 0.1 diffuse 0.75 phong 1}
} // end of texture
rotate<0,-40,0>
scale<2.25,3,3>
translate<-1.2, 0.1,-0.5>
} // end of Bevelled_Text object |
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