Beschreibungen und Beispiele zum Raytracer POV-Ray von Friedrich A. Lohmüller Geometrische Körper in POV-Ray English Italiano Français

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Geometrische Körper
Inhaltsübersicht

Objekte in "shapes3.inc"
- Segment_of_CylinderRing
- Segment_of_Torus
- Segment_of_Object
- Egg
- Egg_Shape
- Facetted_Egg
- Facetted_Egg_Shape
- Facetted_Sphere
- Ring_Sphere
- Column_N
- Column_N_AB
- Pyramid_N
- Pyramid_N_AB
- Round_Pyramid_N_out
- Round_Pyramid_N_in
>Round_Cylinder_Tube
- Rounded_Tube_AB
- Rounded_Tube
- Round_N_Tube_Polygon
- Round_Conic_Torus
- Round_Conic_Prism
- Half_Hollowed_Rounded_Cyl1
- Half_Hollowed_Rounded_Cyl2

Geometrische Körper aus meiner Include-Datei "shapes3.inc" :
Beispieldatei ".txt" oder ".pov"
Round_Cylinder_Tube
Ein Zylinder mit gerundeten Enden, gefüllt oder offen!
Syntax:
 ```object{ Round_Cylinder_Tube( Point_A, Point_B, R_major, R_minor, Filled, Merge_On ) //---------------- texture{ ... } } // end of object ---------------```
Point_A = Startpunkt,
Point_B = Endpunkt,
 ```#include "shapes3.inc" object { Round_Cylinder_Tube( <-1,-0.2,-0.2>, // start <1.0,0.9,-0.3>, // end 0.95, // major radius 0.12, // border radius 0, // 1 = filled; 0 = open 0 // Merge_On, ) // ------------------------------ texture{ pigment{ color rgb<1,1,1>} finish { phong 0.1} } // end texture scale <1,1,1> rotate <0,0,0> translate < 0, 0.9, 0> } // end of object ------------------```