Beschreibungen und Beispiele zum Raytracer POV-Ray von Friedrich A. Lohmüller             Geometrische Körper in POV-Ray English Italiano Français

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Geometrische Körper
Inhaltsübersicht
Grundformen

Körper mit Makros + CSG
- Spheroid, ellipsoid
- Disk_X,Disk_Y,Disk_Z
- Round_Box
->Round_Cylinder
- Round_Cone
- Supercone
- Supertorus

Körper in "shapes3.inc"
Andere Körper als Makros
3D-Text-Objekte
Andere Formen
Non CSG Körper
height_field + HF macros
Isosurfaces

Round_Cylinder macro
Deklariert in "shapes.inc"
 ```// --------------------------------------- object{ //Round_Cylinder(A,B,Radius,EdgeRadius,Merge) Round_Cylinder(<0,0,0>,<0,1,0>,0.50,0.20,0) texture{ pigment{ color rgb<1,0.1,0.35>} finish { phong 1} } // end of texture scale<1,1,1> rotate<0,0,0> translate<0,0,0> } //---------------------------------------```

Beispiele:

Achtung:
 ```// ------------------------------------- //Round_Cylinder(A,B,Radius,EdgeR,Merge) object{ Round_Cylinder (<0,0,0>,<0,1,0>,0.40,0.05,0) texture{ pigment{ color rgb<1,0.1,0.35>} finish { phong 1} } // end of texture translate<-0.5,0,-0.5> } // ----------------------------------- object{ Round_Cylinder (<0,0,0>,<0,1,0>,0.2001,0.20,1) material{ texture{ T_Glass3 pigment{ color rgbt<1,0.1,0.9,0.6>} finish { phong 1} } // end of texture interior{ ior 1.35 caustics 0.025} } // end of material scale<1,1,1> rotate<0,0,0> translate<0,0,0> } // ----------------------------------- object { Round_Cylinder (<0,0,0>,<0,0.3001,0>,0.5,0.15,0) texture{ pigment{ color rgb<0.75,0.6,1>} finish { phong 1} } // end of texture scale<1,1,1> rotate<0,0,0> translate<0.5,0, 0.5> } //------------------------------------```