isosurface { //------------------------------------------------------------- function{ f_hex_y(x,y,z, 0) } threshold 0.05 // with 0.8660254 or cos(30) center distances contained_by {box {<0,0,0>,<2,1.5,0.3>*5}} max_gradient 1 texture { pigment{ color rgb< 1, 0.80, 0.55>*0.75 } //normal { bumps 0.5 scale 0.05 } finish { phong 1 reflection 0.00} } // end of texture scale 1/5 rotate<0,0,0> translate< 0,0.01, 0> } // end of isosurface -------------------------------------------------------