isosurface { //------------------------------------------------------------- function{ f_flange_cover( x,y,z, 0.004, // spikiness, 10, // inverse size, 0.53, // flange, (1 = off) 1 // threshold ) } contained_by {sphere {0,1.5}} threshold 0.01 accuracy 0.00001 max_gradient 5 texture{ pigment{ color rgb <0.9,0.4,0.7>} finish { specular 0.1 roughness 0.1 phong 0.2 } } rotate<45,45,0> scale 1.0 translate< 0,1.3,0> } // end of isosurface -------------------------------------------------------