isosurface { //------------------------------------------------------------- function{ f_mesh1( x,y,z, 0.45, // distance between neighboring threads in the x direction, 0.30, // distance between neighboring threads in the z direction, 0.15, // relative thickness in the x and z directions, 0.05, // amplitude of the weaving effect, 0.25 // relative thickness in the y direction ) } contained_by {box {<-1,-1,-1>,<1,1,1>}} threshold 0.01 max_gradient 8 texture{ pigment{ color rgb <0.65,0.45,0.25>} normal { bumps 0.15 scale 0.015} finish { specular 0.2 phong 0.7 } } rotate<-45,0,0> scale 1.25 translate< 0,1.5,0> } // end of isosurface -------------------------------------------------------