isosurface { //------------------------------------------------------------- function{ f_spiral( x,y,z, 0.2, // distance between windings, 0.05, // thickness, 0.9, // outer diameter of the spiral, 0, // not used, 0, // not used, 0.75 // cross section type ) } contained_by {sphere {<0,0,0>,1}} threshold 0 max_gradient 5 texture{ pigment{ color rgb <1,0.75,0.00>} //normal { bumps 0.15 scale 0.015} finish { specular 0.2 phong 0.7 } } rotate<90,0,0> scale 1.25 translate< 0,1.2,0> } // end of isosurface -------------------------------------------------------