isosurface{ // ------------------------------------------------------------ function { sqrt(x*x + y*y + z*z) - 0.8 + sin(0.5*sin(y*4))*0.1 } threshold 0 accuracy 0.0001 max_gradient 5 contained_by {box {<-1,-1,-1>, < 1, 1, 1>}} texture { T_Stone8 //pigment{ color rgb<1,0.85,0.45>} finish { specular 0.2 phong 0.4 } } scale <0.80,1.00,0.80>*1.4 rotate <0,0, 0> translate <-0, 1.2, 0> } // end of isosurface -----------------------------------------------------