blob { // ---------------------------------- blob object threshold 0.5 cylinder { <-7, 0, 0>, <7, 0, 0>, 4, 2 } cylinder { <0, 0, -7>, <0, 0, 7>, 4, 2 } sphere { <0, 0.5, 0>, 4.15, -5 } texture{ pigment{ color rgb<0.9,0.7,1>*0.5} finish { phong 1 reflection{ 0.3 metallic 0.5} } } // end of texture scale <1,0.5,1>*0.25 rotate<0,0,0> translate <0, 0.5, 0> } //--------------------------------- end of blob object