//--------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- #include "shapes_lo2/Star_1.inc" //--------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- object{ Star_1 ( 8 ) // Number_of_Rays, ) scale 0.5 texture { pigment{ color rgb<1,0.76,0.25>} normal { crackle 1.0 scale 0.05 turbulence 0.5} finish { phong 0.5 reflection 0.2} } // end of texture rotate<0,0,0> translate<0,1,0> } // end of union //--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------