//-------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------// //-------------------------------------------------------------------- optional textures #declare Fender_Outside_Texture = texture{ pigment{ color rgb<1,1,1>} finish { phong 1} } // end of texture #declare Fender_Inside_Texture = texture{ pigment{ color rgb<1,1,1>*0.5} finish { phong 1} } // end of texture #declare Fender_Border_Texture = texture{ pigment{ color rgb<1,1,1>*1.3} finish { phong 1} } // end of texture //-------------------------------------------------------------------------------------// #include "shapes_lo2/Fender_1.inc" //-------------------------------------------------------------------------------------// object{ Fender_1 ( 0.7, // major radius, 0.2, // minor radius, end radius 0.02, // steal thickness 70, // fender angle, ) // ------------------------- scale <1,1,1>*1 rotate<0,0,0> translate<0,0,0> } //-----------------------------------------------------------------------------// //-------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------//