//---------------------------------------------------------------------------- //---------------------------------------------------------------------------- #include "shapes_lo2/Two_Cylinder_Blob_1.inc" //---------------------------------------------------------------------------- object{ Two_Cylinder_Blob_1 ( 0.0127, // Pitch, // distance of the 2 cylinders 0.0009, // SD, // slice thickness 0.0051, // Cyl_R, // cylinder radius 0.0081, // Fillet_R , // fillet radius 0.0022, // Axis_R, // < Cyl_R, 0=non 0.0005, // Border_R, // ) texture { pigment{ color rgb<1, 1,1>} // normal { bumps 0.15 scale 0.0005} finish { phong 1.0 reflection 0.10} } // end of texture scale<1,1,1> rotate<0,0,0> translate<0,0,0> } // end of sphere ----------------------------------- object{ Two_Cylinder_Blob_1 ( 0.0127, // Pitch, // distance of the 2 cylinders 0.0009*5, // SD, // slice thickness 0.0051, // Cyl_R, // cylinder radius 0.0081, // Fillet_R , // fillet radius 0.0000, // Axis_R, // < Cyl_R, 0=non 0.0005, // Border_R, // ) texture { pigment{ color rgb<1, 1,1>} // normal { bumps 0.15 scale 0.0005} finish { phong 1.0 reflection 0.10} } // end of texture scale<1,1,1> rotate<0,0,0> translate<0,0,0.015> } // end of sphere ----------------------------------- //------------------------------------------------------------------------------ //------------------------------------------------------------------------------