//--------------------------------------------------------------------------////// //--------------------------------------------------------------------------////// #include "shapes_lo2/Winding_Wire_1.inc" //--------------------------------------------------------------------------////// object{ Winding_Wire_1( 0.055, // Wire radius 0.19, // vertical wire distance: min 2*WR (pitch) 0.50, // column base radius (to wire center) 0.30, // corner radius major of wire 4.5 , // 4.5 ;// revolutions: 0.25, 0.5, 0.75, 1,2,3 .... ) //-------------------------------------------------------- texture{ pigment{ color rgb< 1, 1, 1> } // color White // normal { bumps 0.5 scale 0.05 } finish { phong 1 reflection 0.00} } // end of texture rotate<0,0,0> translate<0,0,0> } //------------------------------------------------------------------////// //--------------------------------------------------------------------------////// //--------------------------------------------------------------------------//////