//---------------------------------------------------------------------------////// //---------------------------------------------------------------------------////// #include "shapes_lo2/Ring_Torus.inc" //---------------------------------------------------------------------------////// object{ Ring_Torus (3.00, 1.00, 0.04 // R_major, R_minor, R_Wire, 24, 36 // Number_Rings_horizontal, Number_Rings_vertical ) //------------------------------------------------------ texture{ // Polished_Chrome pigment{ color rgb< 1, 1, 1> } // color White // normal { bumps 0.5 scale 0.05 } finish { phong 1 reflection 0.20} } // end of texture rotate<0,0,0> translate<0,0,0> } //------------------------------------------------------------------- //---------------------------------------------------------------------------////// //---------------------------------------------------------------------------//////