//--------------------------------------------------------------------------------------- #include "shapes_lo2/Round_Box_Y.inc" //--------------------------------------------------------------------------------------- object{ Round_Box_Y ( <0.2,0.1,0.0>, <1,0.5, 1.5>, // Point_1, Point_2 of outline box 0.180, // Border_Radius_Big, // big radius of vertical borders 0.050, // Border_Radius_Small,// small radíus of horizontal borders 0, // Y_Filled___On, 1 // Merge___On ) //---------------------------------------- texture{ pigment{ rgbf <0.98, 0.98, 0.98, 0.9 > } finish { diffuse 0.1 reflection 0.1 specular 0.8 roughness 0.0003 phong 1 phong_size 400} } // end of texture ------------------------------------------- scale<1,1,1> rotate< 0,0,0> translate<0.0,0.0,0.0> }//------------------------------------------------------------------------------------ //---------------------------------------------------------------------------------------