// POV-Ray 3.6 / 3.7 Scene File "povroc1.pov" // author: Friedrich A. Lohmueller, Aug-2005/Aug-2009/Jan-2011 // homepage: www.f-lohmueller.de // #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } global_settings { noise_generator 1 } #default{ finish{ ambient 0.1 diffuse 0.9 }} #include "colors.inc" #include "textures.inc" // camera ------------------------------------------- #declare Cam0 = camera {ultra_wide_angle angle 80 location <0.0 , 1.0 ,-3.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Cam0} // sun ------------------------------------------------ light_source{<1500,2500,-2500> color White} // sky ------------------------------------------------ plane{<0,1,0>,1 hollow rotate<0.1,0,0> //keep attention: //place sun lower than the sky texture{ pigment{Bright_Blue_Sky} finish {ambient 1 diffuse 0}} scale 10000} // ground ------------------------------------------------------------- plane{ <0,1,0>, 0 texture{ pigment { color rgb <0.80,0.55,0.35>*1.1} normal { bumps 0.5 scale 0.035 } finish { phong 0.1 } } // end of texture } // end of plane fog { fog_type 2 distance 100 color White fog_offset 0.1 fog_alt 2.5 turbulence 1.8 } //---------------------------------------------------------------------- //------------ rocket -------------------------------------------------- union{ //------- the body --------------------------------------------------- cone{<0,0,0>,0.5,<0,1.5,0>,0.25 texture{Chrome_Metal}} //-------- the controll surfaces ----------------------------------- prism { -0.01 ,0.01 , 4 <-1.00, 0.00>, < 1.00, 0.00>, < 0.00, 1.50>, <-1.00, 0.00> rotate<-90,0,0> translate<0,0,0> texture { pigment{ color White } finish { phong 1.0}} } // -------------- xy-direction ------------- prism { -0.01 ,0.01 , 4 <-1.00, 0.00>,< 1.00, 0.00>,< 0.00,1.50>,<-1.00, 0.00> rotate<-90,90,0> translate<0,0,0> texture { pigment{ color White} finish { phong 1.0}} } // -------------- zy-direction ------------ //-------- the top of the rocket --------------------- sphere{<0,0,0>,0.25 scale <1,1.5,1> translate<0,1.5,0> texture{ Chrome_Metal }} //-------------------------------------------------------------------- //----------------- ready for take off: rotate<0,0,0> translate<0,0,0>} //end of union //--------------------------------------------------------------end---