// POV-Ray 3.6 / 3.7 scene file "povlens.pov" // author: Friedrich A. Lohmueller 2005/Aug-2009/Jan-2011 // homepage: www.f-lohmueller.de // #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} // biconvex optical lens #include "colors.inc" #include "textures.inc" #include "glass.inc" // !!!! ---> T_Glass3 // camera ------------------------------------------------------- camera {angle 75 location < 0.0 , 1.0,-3.0> look_at <-0.3 , 1.0 , 0.0>} // sun ---------------------------------------------------------- light_source{<1000,2500,-2500> color White} // sky ---------------------------------------------------------- object{sphere {<0,0,0>,1 hollow } texture{pigment{ gradient <0,1,0> color_map{[0.0 color White] [0.5 color CadetBlue] [1.0 color CadetBlue] } quick_color White } finish { ambient 1 diffuse 0}} scale 10000} // end of sphere // ground ------------------------------------------------------- plane{ <0,1,0>, 0 texture{ pigment { color rgb <0.85,0.55,0.30>} normal { bumps 0.75 scale 0.035 } finish { phong 0.1 } } // end of texture } // end of plane //--------------------------------------------------------------- #declare Ball = sphere{<0,0,0>,0.35 texture{pigment{ color rgb<1,0.65,0>} finish { phong 1}}} //--------------------------------------------------------------- union{ // --- nur zur Demonstration der Linsenwirkung! // --- just for demonstration of the lens effect! object{Ball translate<0,0,0>} object{Ball translate<0,0,1>} object{Ball translate<0,0,2>} object{Ball translate<0,0,3>} object{Ball translate<0,0,4>} object{Ball translate<0,0,5>} object{Ball translate<0,0,6>} object{Ball translate<0,0,7>} object{Ball translate<0,0,8>} object{Ball translate<0,0,9>} object{Ball translate<0,0,10>} object{Ball translate<0,0,11>} object{Ball translate<0,0,12>} object{Ball translate<0,0,13>} object{Ball translate<0,0,14>} object{Ball translate<0,0,15>} object{Ball translate<0,0,16>} object{Ball translate<0,0,17>} object{Ball translate<0,0,18>} object{Ball translate<0,0,19>} scale <0.4,0.75,0.75> rotate <0, 5, 0> translate <-1.9,0.5,0.0>} //---------------------------------------------------------------- // --- nur zur Demonstration der Linsenwirkung! // --- just for demonstration of the lens effect! box {<-1,-1,-1>,< 1,1,1> scale <1.5,0.75,0.75> rotate <0,35, 0> translate <1.75,1.2,4.0> texture{pigment{ Candy_Cane scale 0.5 translate <-2.0,0,0> quick_color Orange} finish { phong 1}}} //---------------------------------------------------------------- //---------------------------------------------- Linse - lens ---- #declare R = 6.0; //sphere radius - Kugelradius #declare Over= 0.1; //sphere overlapping - Kugelueberlappung intersection{ sphere{<0,0,0>,R translate <0,0,-R+Over>} sphere{<0,0,0>,R translate <0,0, R-Over>} texture{T_Glass3} interior{I_Glass3} translate < 0,1.2,0>} //------------------------------------------------------- end ----