// POV-Ray 3.6 / 3.7 Scene File "fishblob.pov" // author: Friedrich A. Lohmueller, 2005/Aug-2009/Jan-2011/April-2013 // homepage: www.f-lohmueller.de //------------------------------------------------------------------------ #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //------------------------------------------------------------------------ #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" //------------------------------------------------------------------------ #declare Camera_0 = camera { perspective angle 11 right x*image_width/image_height location < 0.00, 0.00,-40.0> look_at < 0.00, 0.00, 0.00> } camera{Camera_0} //------------------------------------------------------------------------ // sun ------------------------------------------------------------------- light_source{<1500, 500,-2500> color White} // sky ------------------------------------------------------------------- sky_sphere{ pigment{ gradient <0,1,0> color_map{ [0 color rgb<1,1,1> ]//White [0.4 color rgb<0.14,0.14,0.56>]//~Navy [0.6 color rgb<0.14,0.14,0.56>]//~Navy [1.0 color rgb<1,1,1> ]//White } scale 2 } } // end of sky_sphere //------------------------------------------------------------------------ //------------------------------ the Axes -------------------------------- //------------------------------------------------------------------------ #macro Axis_( AxisLen, Dark_Texture,Light_Texture) union{ cylinder { <0,-AxisLen-0.35,0>,<0,AxisLen,0>,0.05 texture{checker texture{Dark_Texture } texture{Light_Texture} translate<0.1,0,0.1>} } cone{<0,AxisLen,0>,0.2,<0,AxisLen+0.7,0>,0 texture{Dark_Texture} } } // end of union #end // of macro "Axis()" //------------------------------------------------------------------------ #macro AxisXYZ( AxisLenX, AxisLenY, AxisLenZ, Tex_Dark, Tex_Light) //--------------------- drawing of 3 Axes -------------------------------- union{ #if (AxisLenX != 0) object { Axis_(AxisLenX, Tex_Dark, Tex_Light) rotate< 0,0,-90>}// x-Axis text { ttf "arial.ttf", "x", 0.15, 0 texture{Tex_Dark} scale 0.5 translate } #end // of #if #if (AxisLenY != 0) object { Axis_(AxisLenY, Tex_Dark, Tex_Light) rotate< 0,0, 0>}// y-Axis text { ttf "arial.ttf", "y", 0.15, 0 texture{Tex_Dark} scale 0.5 translate <-0.40,AxisLenY+0.05,-0.05>} #end // of #if #if (AxisLenZ != 0) object { Axis_(AxisLenZ, Tex_Dark, Tex_Light) rotate<90,0, 0>}// z-Axis text { ttf "arial.ttf", "z", 0.15, 0 texture{Tex_Dark} scale 0.5 translate <-0.75,0.2,AxisLenZ+0.10>} #end // of #if } // end of union #end// of macro "AxisXYZ( ... )" //------------------------------------------------------------------------- #declare Texture_A_Dark = texture { pigment{ color rgb<1,0.55,0>} finish { phong 1} } #declare Texture_A_Light = texture { pigment{ color rgb<1,1,1>} finish { phong 1} } object{ AxisXYZ( 3.15, 3.15, 0, Texture_A_Dark, Texture_A_Light)} //-------------------------------------------------- end of coordinate axes // ground ----------------------------------------------------------------- //---------------------------------<<< settings of squered plane dimensions #declare RasterScale = 0.5; #declare RasterHalfLine = 0.04; #declare RasterHalfLineZ = 0.04; //------------------------------------------------------------------------- #macro Raster(RScale, HLine) pigment{ gradient x scale RScale color_map{[0.000 color rgbt<1,1,1,0>*0.6] [0+HLine color rgbt<1,1,1,0>*0.6] [0+HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,0>*0.6] [1.000 color rgbt<1,1,1,0>*0.6]} } finish { phong 0.1} #end// of Raster(RScale, HLine)-macro //------------------------------------------------------------------------- plane { <0,1,0>, 0 // plane with layered textures texture { pigment{ color White*1.1} finish { phong 0.1}} texture { Raster(RasterScale,RasterHalfLine ) rotate<0,0,0> } texture { Raster(RasterScale,RasterHalfLineZ) rotate<0,90,0>} rotate<-90,0,0> } //------------------------------------------------ end of squered plane XY //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- #declare R0 = 0.075 ; // minor radius of all circles // Fischblase fishblob #declare M0 = <0,0,0>; // center #declare Ra = 3.00 -R0; // outer radius #declare Ri = Ra /2 ; // radius of inner half circles // 2 torus segments #include "shapes3.inc" union{ //-------------------------------------------------------------- torus { Ra, R0 scale <1,1,1> rotate<90,0,0> translate M0 } // end of torus ------------------------------- //#macro Torus_Segment( R_major, R_minor, Segment_Angle) object{ Segment_of_Torus( Ri, R0, -180) rotate<-90,0,0> rotate<0,0, 0> translate < Ri,0,0> } // end of Torus_Segment(...) ------------------------------------ object{ Segment_of_Torus( Ri, R0, -180) rotate<-90,0,0> rotate<0,0,180> translate <-Ri,0,0> } // end of Torus_Segment(...) ------------------------------------ texture { pigment{ color rgb<0.7,1,0>*1.1} //rgb<0.7,0.5,0.3>*0.7} finish { phong 0.5} } // end of texture }// end of union //------------------------------------------------------------------- end