Descriptions and Examples for the POV-Ray Raytracer by Friedrich A. Lohmüller
Design of Surfaces by "texture" with POV-Ray -
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- POV-Ray Tutorial

  Design of Surfaces
  - Colors and Textures
    Index

    texture Syntax
    Ready-made Textures
    Do-it-yourself Colors
    Patterns
    Patterns Lists
    Warps
    uv_mapping
    Mapping
    - Mapping Methods
    - color_map{...}
   > pigment_map{...}
    - texture_map{...}
    - normal_map{...}
    - average
    - material_map{...}
    - image_map{...}
    - image_map+gif 1
    - image_map+gif 2
    - image_map+gamma
    - bump_map{ ... }
    - transparency maps 1
    - transparency maps 2
    - transparency maps 3
    Superpositions

    Your own Textures
 
                                           

Mapping - Textures with Patterns.

Example:
"pigment_map{...}"
Sample 1 pigment_map 640x480

cone{<0,0,0>,1.35,<0,2.00,0>,0
 scale <1,0.6,1> translate<0.3,1.1,0.5>
 texture{
          pigment{ gradient<0,1,0> scale 0.25 turbulence 0.75
                   pigment_map{ [0.00 color Yellow filter 0.25 ]
                                [0.50 color Red]
                                [0.50 Candy_Cane scale 0.25
                                      translate <-2,-2,0>]
                                [0.80 color Clear ]
                                [1.00 color Clear ]
                              } // end of pigment_map
                 } // end of pigment
          normal {ripples 0.5 scale 0.01}
          finish {ambient 0.15 diffuse 0.85 phong 1}
         }// end of texture --------------------------------------
  }// end of cone

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© Friedrich A. Lohmüller, 2010
www.f-lohmueller.de