Beschreibungen und Beispiele zum Raytracer POV-Ray von Friedrich A. Lohmüller
Gestaltung von Oberflächen mit POV-Ray -
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- POV-Ray Tutorial

  Oberflächengestaltung
  - Farben und Texturen
    Inhalt

    texture Syntax
    Vorgefertigtes
    Farben Do-it-Yourself
    Muster
    - patterns -Arten
    Reguläre Muster
    - checker, hexagon
      square, triangular
    - brick
    - object pattern (1)
    - object pattern (2)
    - object pattern (3)
    - tiling
    - pavement
    Streifenmuster
    - color_map{...}
    Patterns mit pigment
    - pigment_pattern (1)
    - pigment_pattern (2)
    - image_pattern
    Muster Listen
    - Reguläre Muster
    - Random Muster
   > Fractal Muster
    - Besondere Muster
    Warps
    - warp mapping
    uv_mapping
    Mapping
    Überlagerungen

    Eigene Texturen
 
                                           

Patterns für pigment und normal

Fractal Patterns

Name

Beispiele

mandel

pigment{ mandel 50 exponent 2 //2...33
         scale 0.60 translate<0.15,0,0>
         color_map{[0.00 color rgb <0.5,0,0.25>]
                   [0.08 color rgb <0.8,0,0.10>]
                   [0.20 color rgb <1,0.4,0>]
                   [0.30 color rgb <1,0.7,0>]
                   [1.0 color rgb <1,1,1>]}
        } // end of pigment
pigment{ color rgb <1,1,1>}
normal { mandel 125
         scale 0.50 translate<0.15,0,0>
       } // end of normal
#declare Pigment_1 =
pigment{ mandel 50 exponent 2 //2...33
         // interior 1,2 exterior 1,2
         scale 0.50 translate<0.15,0,0>
         color_map{[0.00 color rgb <0.5,0,0.25>]
                   [0.08 color rgb <0.8,0,0.10>]
                   [0.20 color rgb <1,0.4,0.05>]
                   [0.30 color rgb <1,0.7,0>]
                   [0.60 color rgb <0.0,0,0>]
                   [0.80 color rgb <0,0,0>]
                   [1.00 color rgb <1,1,1>]}
         } // end of pigment -------------------
sphere{ <0,0,0>, 1
        pigment{ Pigment_1
               } // end pigment
        normal { pigment_pattern { Pigment_1 }
                 3 // BUMP_SIZE
               } // end normal
        finish { phong 1 }
      } // end of sphere

julia

pigment{ julia <0.360, 0.250>, 20
         interior 1, 1  scale 0.60
         color_map{[0.0 color rgb <0,0,0>]
                   [0.2 color rgb <1,0,0>]
                   [0.4 color rgb <1,1,0>]
                   [1.0 color rgb <1,1,1>]
                   [1.0 color rgb <0,0,0>]}
        } // end of pigment

magnet

pigment{ magnet 1 // magnet type 1 or 2
         mandel 20  interior 1, 1
         scale 0.25 rotate<0,30,0>
         color_map{[0.0 color rgb <0,0,0>]
                   [0.2 color rgb <1,0,0>]
                   [0.4 color rgb <1,1,0>]
                   [1.0 color rgb <1,1,1>]
                   [1.0 color rgb <0,0,0>]}
        } // end of pigment
pigment{ magnet 2 // magnet type 1 or 2
         mandel 20  interior 1, 1
         scale  0.36 rotate<0,40,0>
         color_map{[0.0 color rgb <0,0.5,0>]
                   [0.2 color rgb <0,0,1>]
                   [0.4 color rgb <1,0.5,0>]
                   [1.0 color rgb <1,1,1>]
                   [1.0 color rgb <0,0,0>]}
        } // end of pigment
pigment{ magnet 1 // magnet type 1 or 2
         julia <0.360, 0.250>, 20  interior 1, 1
         scale 0.26 rotate<0,40,0>
         color_map{[0.0 color rgb <1,0.5,0>]
                   [0.1 color rgb <1,0,0.5>]
                   [0.4 color rgb <1,1,0>]
                   [1.0 color rgb <1,1,1>]
                   [1.0 color rgb <0,0,0>]}
        } // end of pigment
#declare Pigment_1 =
pigment{ magnet 1 // magnet type 1 or 2
         julia <0.360, 0.250>, 20  interior 1, 1
         scale 0.26 rotate<0,40,0>
         color_map{[0.0 color rgb <1,0.5,0>]
                   [0.1 color rgb <1,0,0.5>]
                   [0.4 color rgb <1,1,0>]
                   [1.0 color rgb <1,1,1>]
                   [1.0 color rgb <0,0,0>]}
         } // end of pigment -------------------
sphere{ <0,0,0>, 1
        pigment{ Pigment_1
               } // end pigment
        normal { pigment_pattern { Pigment_1 }
                 3 // BUMP_SIZE
               } // end normal
        finish { phong 1 }
      } // end of sphere
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© Friedrich A. Lohmüller, 2013
http://www.f-lohmueller.de