Descrizioni ed esempi per POV-Ray di Friedrich A. Lohmüller
Design di Superfici con "texture" in POV-Ray -
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Home
- POV-Ray Tutorial
  Design di Superfici
  - Colori e Texture
    Index

  - Sintassi di texture
    - Esempio di base
    - pigment{ ... }
    - normal{ ... }
    > esempi per normal
    - finish{ ... }
                                       

Esempi per » normal {.....} «
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normal checker
normal hexagon
normal brick
normal quilted
normal pigment_pattern average pigment_map
normal pigment_pattern cells
normal facets
normal pigment_pattern checker with turbulence
normal pigment_pattern brick with turbulence
normal pigment_pattern brick with turbulence
normal quilted with turbulence
normal pigment_pattern crackle
normal bumps
normal wrinkles
normal dents
normal spotted
normal bozo
normal agate
normal bozo
normal spotted
normal spotted
normal mandel
normal julia
normal pigment_pattern onion sine_wave
normal pigment_pattern onion ramp_wave
normal pigment_pattern radial sine_wave
normal radial poly_wave frequency 18
normal radial poly_wave frequency 32
normal radial poly_wave 3.5 frequency 18
normal radial scallop_wave
normal radial sine_wave
normal radial sine_wave
normal pigment_pattern gradient y sine_wave
normal ripples
normal wood
normal ripples
normal ripples
normal waves
normal pigment_pattern spiral2 5 sine_wave
normal pigment_pattern spiral2 5 sine_wave
normal pigment_pattern spiral1 25 sine_wave
normal pigment_pattern spiral1 15 sine_wave
normal pigment_pattern gradient
normal pigment_pattern radial
normal pigment_pattern radial
normal pigment_pattern radial
normal pigment_pattern wood
hexagon + normal_map

Vede qui: » una lista di motivi per "pigment" e "normal"

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© Friedrich A. Lohmüller, 2006
homepage:www.f-lohmueller.de