// POV-Ray 3.6 / 3.7 Scene File "Tube_Fork_000.pov" // author: Friedrich A. Lohmueller, June-2009 // homepage: www.f-lohmueller.de //-------------------------------------------------------------------------- #if (version < 3.7) global_settings{ assumed_gamma 1.0 } #end #default{ finish{ ambient 0.1 diffuse 0.9 }} //------------------------------------------------------------------------ #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //------------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 35 // front view location <0.0 , 1.0 ,-10.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 15 // diagonal view location <20.0 , 20.0 ,-20.0> right x*image_width/image_height look_at < 0.00, 0.000, 0.00> } #declare Camera_2 = camera {/*ultra_wide_angle*/ angle 39 //right side view location < 3.50, 5.00,-4.00> right x*image_width/image_height look_at < 0.00, 0.000, 0.00> } #declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90 // top view location <0.0 , 3.0 ,-0.001> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Camera_2} //------------------------------------------------------------------------ // sun ------------------------------------------------------------------- light_source{<500,1500,-2500> color White*0.9} // sun light // sky ------------------------------------------------------------------- sky_sphere{ pigment{ gradient <0,1,0> color_map{ [0 color rgb<1,1,1> ]//White [0.4 color rgb<0.14,0.14,0.56>]//~Navy [0.6 color rgb<0.14,0.14,0.56>]//~Navy [1.0 color rgb<1,1,1> ]//White } scale 2 } } // end of sky_sphere //------------------------------------------------------------------------ //------------------------------ the Axes -------------------------------- //------------------------------------------------------------------------ #macro Axis_( AxisLen, Dark_Texture,Light_Texture) union{ cylinder { <0,-AxisLen,0>,<0,AxisLen,0>,0.05 texture{checker texture{Dark_Texture } texture{Light_Texture} translate<0.1,0,0.1>} } cone{<0,AxisLen,0>,0.2,<0,AxisLen+0.7,0>,0 texture{Dark_Texture} } } // end of union #end // of macro "Axis()" //------------------------------------------------------------------------ #macro AxisXYZ( AxisLenX, AxisLenY, AxisLenZ, Tex_Dark, Tex_Light) //--------------------- drawing of 3 Axes -------------------------------- union{ #if (AxisLenX != 0) object { Axis_(AxisLenX, Tex_Dark, Tex_Light) rotate< 0,0,-90>}// x-Axis text { ttf "arial.ttf", "x", 0.15, 0 texture{Tex_Dark} scale 0.5 translate } #end // of #if #if (AxisLenY != 0) object { Axis_(AxisLenY, Tex_Dark, Tex_Light) rotate< 0,0, 0>}// y-Axis text { ttf "arial.ttf", "y", 0.15, 0 texture{Tex_Dark} scale 0.5 translate <-0.75,AxisLenY+0.50,-0.10>} #end // of #if #if (AxisLenZ != 0) object { Axis_(AxisLenZ, Tex_Dark, Tex_Light) rotate<90,0, 0>}// z-Axis text { ttf "arial.ttf", "z", 0.15, 0 texture{Tex_Dark} scale 0.5 translate <-0.75,0.2,AxisLenZ+0.10>} #end // of #if } // end of union #end// of macro "AxisXYZ( ... )" //------------------------------------------------------------------------ #declare Texture_A_Dark = texture { pigment{ color rgb<1,0.45,0>} finish { phong 1} } #declare Texture_A_Light = texture { pigment{ color rgb<1,1,1>} finish { phong 1} } object{ AxisXYZ( 4.2, 3.0, 6, Texture_A_Dark, Texture_A_Light) scale 0.5 no_shadow} //-------------------------------------------------- end of coordinate axes // ground ----------------------------------------------------------------- //---------------------------------<<< settings of squared plane dimensions #declare RasterScale = 0.5; #declare RasterHalfLine = 0.025; #declare RasterHalfLineZ = 0.025; //------------------------------------------------------------------------- #macro Raster(RScale, HLine) pigment{ gradient x scale RScale color_map{[0.000 color rgbt<1,1,1,0>*0.6] [0+HLine color rgbt<1,1,1,0>*0.6] [0+HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,0>*0.6] [1.000 color rgbt<1,1,1,0>*0.6]} } #end// of Raster(RScale, HLine)-macro //------------------------------------------------------------------------- plane { <0,1,0>, 0 // plane with layered textures texture { Raster(RasterScale,RasterHalfLine ) rotate<0,0,0> } texture { Raster(RasterScale,RasterHalfLineZ) rotate<0,90,0>} no_shadow } plane { <0,1,0>, 0 // plane with layered textures texture { pigment{color White*1.1} finish {ambient 0.45 diffuse 0.85}} translate<0,-1,0> } //------------------------------------------------ end of squared plane XZ //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- // --------------------------------------------------------------------------- // ------------------------------------------------ optional textures #declare Slide_Body_Texture = texture{ Polished_Chrome pigment{ color rgb<1,1,1>*0.9} normal { bumps 0.05 scale 0.3005} finish { phong 0.7 reflection 0.25}} /* #declare Slide_Body_Texture = texture{ pigment{ color rgb<0.75,1,0>*1} finish { phong 1 reflection 0.10}} #declare Slide_Inside_Texture = texture{ pigment{ color rgb<0.3,0.7,0>*1.1} finish { phong 1}} #declare Test_Tube_Texture = texture { pigment { color rgb<1,0.7,0>} //normal { bumps 0.5 scale <0.25, 0.005,0.005>} finish { phong 0.5 reflection 0.00 } } // end of texture */ // --------------------------------------------------------------------------- #include "Tube_Fork_000.inc" // --------------------------------------------------------------------------- object{ Tube_Fork_000 ( // total container box length = 4*R1 0.50, // R1, // main tube radius: 1 ~ 0.25 0.35, // R2, // side tube radius: 1.5 ~ 0.20 0.01, // Tube_D, // tube material thickness 0.15, // Blobfactor; // 0.1~0.002 ; maximum ~ 0.20 !! 0.06, // radius correction, ~ 0.06 0, // Test_cylinders_ON; on = 1; off = 0 ) // ------------------------------------------------- //rotate <0,0,90> translate <0,0,0> } // ------------------------------------------------------------------- // ---------------------------------------------------------------------------