// PoVRay 3.7 Scene File "street_demo_1.pov" // author: Friedrich A. Lohmueller, April-2006/Aug-2009/Jan-2011 // homepage: www.f-lohmueller.de //-------------------------------------------------------------------------- #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 75 // front view location <0.0 , 2.5 ,-3.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 90 // diagonal view location <2.0 , 2.5 ,-3.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 // right side view location <3.0 , 1.0 , 0.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90 // top view location <0.0 , 3.0 ,-0.001> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Camera_0} // sun --------------------------------------------------------------------- light_source{<1500,2500,-2500> color White} // sky -------------------------------------------------------------- plane{<0,1,0>,1 hollow texture{ pigment{ bozo turbulence 0.92 color_map { [0.00 rgb <0.20, 0.20, 1.0>*0.9] [0.50 rgb <0.20, 0.20, 1.0>*0.9] [0.70 rgb <1,1,1>] [0.85 rgb <0.25,0.25,0.25>] [1.0 rgb <0.5,0.5,0.5>]} scale<1,1,1.5>*2.5 translate< 0,0,0> } finish {ambient 1 diffuse 0} } scale 10000} // fog on the ground ------------------------------------------------- fog { fog_type 2 distance 50 color White fog_offset 0.1 fog_alt 1.5 turbulence 1.8 } // ground ------------------------------------------------------------ plane { <0,1,0>, 0 texture{ pigment{ color rgb<0.35,0.65,0.0>*0.72 } normal { bumps 0.75 scale 0.015 } finish { phong 0.1 } } // end of texture } // end of plane //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- /* // alternative declaration of textures #declare Street_Texture = texture{ pigment{ color rgb<1,1,1>*0.4} normal { bumps 0.25 scale 0.005} finish { diffuse 0.9 phong 0.1} } // end of texture #end #ifndef( Stripes_Texture ) #declare Stripes_Texture = texture{ pigment{ color rgb<1,1,1>*1.1} //normal { bumps 0.5 scale 0.005} finish { diffuse 0.9 phong 0.5} } // end of texture */ //-------------------------------------------------------------------------------------// #include "Street_00.inc" #include "Street_10.inc" // street with center stripes with continuous border lines #include "Street_Curve_10.inc" // curved street with middle stripes //-------------------------------------------------------------------------------------// object{ Street_10( 4, // Street_Widthm, // 10 , // Street_Length, // 0.10, // Stripes_Width, // 1.00, // Stripes_Length ) //------------------------------------------------------------------// scale <1,1,1>*1 rotate<0,0,0> translate<0.00,0.00, -5.00>} //-------------------------------------------------------------------------------------// object{ Street_Curve_10( 4.00, // Street_Widthm, // 30, // Curve_Angle, // degrees, right handed 30.00, // Curve_Radius, // 0.10, // Stripes_Width, // 1.00, // Stripes_Length ) //-------------------------------------------------------------// scale <1,1,1>*1 // curve to the right by "scale<-1,1,1>" rotate<0,0,0> translate<0.00,0.00, 5.00>} //-------------------------------------------------------------------------------------// object{ Street_10( 4, // Street_Widthm, // 100 , // Street_Length, // 0.10, // Stripes_Width, // 1.00, // Stripes_Length // = 0 => continuous line!!! ) //------------------------------------------------------------------// scale <1,1,1>*1 translate<30.00,0.00,0.00> rotate<0,-30,0> translate<-30.00,0.00,0.00> translate<0.00,0.00, 5.00>} //-------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------- union{ //-------------------------------------------------------------------------------------// object{ Street_10( 4, // Street_Widthm, // 10 , // Street_Length, // 0.10, // Stripes_Width, // 1.00, // Stripes_Length ) //------------------------------------------------------------------// scale <1,1,1>*1 rotate<0,0,0> translate<0.00,0.00, -5.00>} //-------------------------------------------------------------------------------------// object{ Street_Curve_10( 4.00, // Street_Widthm, // 30, // Curve_Angle, // degrees, right handed 30.00-4, // Curve_Radius, // 0.10, // Stripes_Width, // 1.00, // Stripes_Length ) //-------------------------------------------------------------// scale <1,1,1>*1 // curve to the right by "scale<-1,1,1>" rotate<0,0,0> translate<0.00,0.00, 5.00>} //-------------------------------------------------------------------------------------// object{ Street_10( 4, // Street_Widthm, // 100 , // Street_Length, // 0.10, // Stripes_Width, // 1.00, // Stripes_Length // = 0 => continuous line!!! ) //------------------------------------------------------------------// scale <1,1,1>*1 translate<30.00-4,0.00,0.00> rotate<0,-30,0> translate<-30.00+4,0.00,0.00> translate<0.00,0.00, 5.00>} //-------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------- translate<-4.00,0.00, 0.00>} //-------------------------------------------------------------------------------------// object{ Street_00( 4, // Street_Widthm, // 100 , // Street_Length, // 0.15, // Stripes_Width, // 1.00, // Stripes_Length // = 0 => continuous line!!! ) //------------------------------------------------------------------// scale <1,1,1>*1 rotate<0,90,0> translate<2.00-0.20,0.002, 5.00>} //-------------------------------------------------------------------------------------//