// PoVRay 3.7 Scene File "Rocket_1demo.pov" // author: Friedrich A. Lohmueller, May-2006/Aug-2009/Jan-2011 // homepage: www.f-lohmueller.de // //-------------------------------------------------------------------------- #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 50 // front view location < -5.00, 0.50,-10.00> right x*image_width/image_height look_at < -1.50, 3.50, 0.00> } #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 90 // diagonal view location <2.0 , 2.5 ,-3.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 // right side view location <3.0 , 1.0 , 0.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90 // top view location <0.0 , 3.0 ,-0.001> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Camera_0} // sun --------------------------------------------------------------------- light_source{<-1500,1500,-2500> color White} // sky -------------------------------------------------------------- plane{<0,1,0>,1 hollow texture{ pigment{ bozo turbulence 0.92 color_map { [0.00 rgb <0.20, 0.20, 1.0>*0.9] [0.60 rgb <0.20, 0.20, 1.0>*0.9] [0.75 rgb <1,1,1>] [0.85 rgb <0.25,0.25,0.25>] [1.0 rgb <0.5,0.5,0.5>]} scale<1,1,1.5>*2.5 translate< -1,0,0.5> } finish {ambient 1 diffuse 0} } scale 10000} // fog on the ground ------------------------------------------------- fog { fog_type 2 distance 300 color White fog_offset 0.1 fog_alt 4.5 turbulence 1.8 } // ground ------------------------------------------------------------ plane{ <0,1,0>, 0 texture{ pigment{ color rgb <1.00,0.95,0.8>} normal { bumps 0.75 scale 0.025 } finish { phong 0.1 } } // end of texture } // end of plane //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- //----------------------------------------------------------------------------- textures #declare Rocket_Texture = texture { //Chrome_Metal} pigment{ color rgb<1,1,1>*1.0} finish { phong 0.1} } // end of texture #declare Rocket_Metal = texture { // Polished_Chrome// // Chrome_Metal T_Chrome_1A // pigment{ color rgb<1,1,1>*1.1} // normal { bumps 0.25 scale 0.0015} finish { phong 1 reflection 0.3} } // end of texture //------------------------------------------------------------------------------------// #include "Rocket_1.inc" // height ~ 7.40 m //------------------------------------------------------------------------------------// #declare Rocket = object{ Rocket_1 ( Rocket_Texture, Rocket_Metal ) //----------------- scale <1,1,1>*1 rotate<0,0,0> translate<0.00,0.00, 0.00>} //-------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------- #declare R_Distance = 5; union{ object{ Rocket rotate<0,0,0> translate<0.00,0.00,0*R_Distance>} object{ Rocket rotate<0,0,0> translate<0.00,0.00,1*R_Distance>} object{ Rocket rotate<0,0,0> translate<0.00,0.00,2*R_Distance>} object{ Rocket rotate<0,0,0> translate<0.00,0.00,3*R_Distance>} object{ Rocket rotate<0,0,0> translate<0.00,0.00,4*R_Distance>} object{ Rocket rotate<0,0,0> translate<0.00,0.00,5*R_Distance>} object{ Rocket rotate<0,0,0> translate<0.00,0.00,6*R_Distance>} rotate<0,0,0> translate<0.00,0.00,0.00> } //--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------