// POV-Ray 3.6 / 3.7 Scene File "Bike_Chain_Link_1_demo.pov" // author: Friedrich A. Lohmueller, Feb-2010/Jan-2011 // homepage: www.f-lohmueller.de //-------------------------------------------------------------------------- #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 conserve_energy}} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //------------------------------------------------------------- Camera_Position, Camera_look_at, Camera_Angle #declare Camera_Number = 0 ; //--------------------------------------------------------------------------------------------------------<<<< #switch ( Camera_Number ) #case (0) #declare Camera_Position = <-0.00635, 0.00,-1.00> ; // front view #declare Camera_Look_At = <-0.00635, 0.00, 0.00> ; #declare Camera_Angle = 3.2 ; #break #case (1) #declare Camera_Position = < 0.50, 0.50, -0.50> ; // diagonal view #declare Camera_Look_At = < 0.00, 0.00, 0.00> ; #declare Camera_Angle = 5 ; #break #else #declare Camera_Position = < 0.00, 0.10, -3.00> ; // front view #declare Camera_Look_At = < 0.00, 0.10, 0.00> ; #declare Camera_Angle = 10 ; #break #end // of "#switch ( Camera_Number )" ----------------------------- //--------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------<<<< //--------------------------------------------------------------------------------------------------------<<<< //-------------------------------------------------------------------------------------------------------<<<< camera{ location Camera_Position right x*image_width/image_height angle Camera_Angle look_at Camera_Look_At } //------------------------------------------------------------------------------------------------------<<<<< // sun ------------------------------------------------------------------- light_source{<1500,1500,-2500> color White*0.9} // sun light light_source{ Camera_Position color rgb<0.9,0.9,1>*0.1} // flash light // sky ------------------------------------------------------------------- sky_sphere{ pigment{ gradient <0,1,0> color_map{ [0 color rgb<1,1,1> ]//White [0.4 color rgb<0.14,0.14,0.56>]//~Navy [0.6 color rgb<0.14,0.14,0.56>]//~Navy [1.0 color rgb<1,1,1> ]//White } scale 2 } } // end of sky_sphere //------------------------------------------------------------------------ //------------------------------ the Axes -------------------------------- //------------------------------------------------------------------------ #macro Axis_( AxisLen, Dark_Texture,Light_Texture) union{ cylinder { <0,-AxisLen*1.5,0>,<0,AxisLen,0>,0.05 texture{checker texture{Dark_Texture } texture{Light_Texture} translate<0.1,0,0.1>} } cone{<0,AxisLen,0>,0.2,<0,AxisLen+0.7,0>,0 texture{Dark_Texture} } } // end of union #end // of macro "Axis()" //------------------------------------------------------------------------ #macro AxisXYZ( AxisLenX, AxisLenY, AxisLenZ, Tex_Dark, Tex_Light) //--------------------- drawing of 3 Axes -------------------------------- union{ #if (AxisLenX != 0) object { Axis_(AxisLenX, Tex_Dark, Tex_Light) rotate< 0,0,-90>}// x-Axis text { ttf "arial.ttf", "x", 0.15, 0 texture{Tex_Dark} scale 0.65 translate } #end // of #if #if (AxisLenY != 0) object { Axis_(AxisLenY, Tex_Dark, Tex_Light) rotate< 0,0, 0>}// y-Axis text { ttf "arial.ttf", "y", 0.15, 0 texture{Tex_Dark} scale 0.65 translate <-0.55,AxisLenY+0.20,-0.05>} #end // of #if #if (AxisLenZ != 0) object { Axis_(AxisLenZ, Tex_Dark, Tex_Light) rotate<90,0, 0>}// z-Axis text { ttf "arial.ttf", "z", 0.15, 0 texture{Tex_Dark} scale 0.5 translate <-0.75,0.3,AxisLenZ+0.10>} #end // of #if } // end of union #end// of macro "AxisXYZ( ... )" //------------------------------------------------------------------------- #declare Texture_A_Dark = texture { pigment{ color rgb<1,0.55,0>} finish { phong 1} } #declare Texture_A_Light = texture { pigment{ color rgb<1,1,1>} finish { phong 1} } object{ AxisXYZ( 3.15, 2.5, 0, Texture_A_Dark, Texture_A_Light) scale 0.005} //-------------------------------------------------- end of coordinate axes // ground ----------------------------------------------------------------- //---------------------------------<<< settings of squared plane dimensions #declare RasterScale = 0.01; #declare RasterHalfLine = 0.02; #declare RasterHalfLineZ = 0.02; //------------------------------------------------------------------------- #macro Raster(RScale, HLine) pigment{ gradient x scale RScale color_map{[0.000 color rgbt<1,1,1,0>*0.6] [0+HLine color rgbt<1,1,1,0>*0.6] [0+HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,0>*0.6] [1.000 color rgbt<1,1,1,0>*0.6]} } #end// of Raster(RScale, HLine)-macro //------------------------------------------------------------------------- plane { <0,1,0>, 0 // plane with layered textures texture { pigment{color White*1.1} finish {ambient 0.45 diffuse 0.85}} texture { Raster(RasterScale,RasterHalfLine ) rotate<0,0,0> } texture { Raster(RasterScale,RasterHalfLineZ) rotate<0,90,0>} rotate<-90,0,0> } //------------------------------------------------ end of squared plane XY //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //----------------------------------------------------------------------------------------------------// //----------------------------------------------------------------------------------------------------// //------------------------------------------------------------------ optionals textures #declare Chain_Link_Outer_Texture = texture { Chrome_Metal pigment{ color rgb< 1, 0.99, 0.95>*0.3 } normal { bumps 0.05 scale 0.00005} finish { phong 1 reflection 0.15 metallic } } // end of texture #declare Chain_Link_Inner_Texture = texture { pigment{ color rgb< 1, 1, 1>*0.25 } finish { phong 0.6 reflection 0.02 metallic } } // end of texture #declare Chain_Axis_Texture = texture { pigment{ color rgb< 1, 0.95, 0.9>*0.15 } normal { bumps 0.05 scale 0.00005} finish { phong 1 reflection 0.15 metallic } } // end of texture #declare Chain_Roller_Texture = texture { pigment{ color rgb< 1, 1, 1>*0.15 } finish { phong 0.7 reflection 0.15 metallic } } // end of texture //----------------------------------------------------------------------------------------------------// #include "Bike_Chain_Link_1.inc" //----------------------------------------------------------------------------------------------------// union{ object{ Bike_Chain_Link_1( // moving in x+; link axes in z, links vertical !! // in= narrow links, thick axis(roller) out = farer distant linksm, thin axis 0, // Link_Type_, // 0 = inner link, 1 = outer link 0.0127, // Pitch_, // = 0.0127, // , // pitch or link distance 0.012/2, // R_end_, // ~ 0.012/2, // half height, end radius 0.0125, // Fillet_R_ , // ~ 0.075, // 0.0039, // Roller_R_, // 0.0077, // roller radius 0.015, // Total_Width_, // ~0.015 // in z direction 0.0015, // Plate_Thickness_, // ~0.0015 // steel thickness of plates 0.0005, // Side_Tween_R_, // ~0.001 // ring between in/out 0.0005, //Border_R_, ) // --------------------------------------------------------------------------- scale<1,1,1> rotate<0,0,0> translate<0,0,0> } // end of object ------------------------------------------------------------------------------ //-----------------------------------------------------------------------------------------------------// object{ Bike_Chain_Link_1( // moving in x+; link axes in z, links vertical !! // in= narrow links, thick axis(roller) out = farer distant linksm, thin axis 1, // Link_Type_, // 0 = inner link, 1 = outer link 0.0127, // Pitch_, // = 0.0127, // , // pitch or link distance 0.012/2, // R_end_, // ~ 0.012/2, // half height, end radius 0.0125, // Fillet_R_ , // ~ 0.075, // 0.0039, // Roller_R_, // 0.0077, // roller radius 0.015, // Total_Width_, // ~0.015 // in z direction 0.0015, // Plate_Thickness_, // ~0.0015 // steel thickness of plates 0.0005, // Side_Tween_D_, // ~0.001 // ring between in/out 0.0005, //Border_R_, ) // --------------------------------------------------------------------------- scale<1,1,1> rotate<0,0,0> translate<-0.0127,0,0> } // end of object ------------------------------------------------------------------------------ rotate< 55,0,0> translate<0.00,-0.00,-0.01> } // end uni //---------------------------------------------------------------------------------------------------//