// PoVRay 3.6 / 3.7 Scene File "Twisted_Box_X_demo_1.pov" // author: Friedrich A. Lohmueller, Sept-2012 //-------------------------------------------------------------------------- #version 3.6; global_settings{ assumed_gamma 1.1 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 75 // front view location <0.0 , 1.0 ,-3.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 35 // diagonal view location < 6.00, 4.00, -4.00> right x*image_width/image_height look_at < 2.30,0.00, 0.00> } #declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 // right side view location <3.0 , 1.0 , 0.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90 // top view location <0.0 , 3.0 ,-0.001> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Camera_1} // sun --------------------------------------------------------------------- light_source{<1500,2500,-2500> color White} // sky --------------------------------------------------------------- sky_sphere{ pigment{ gradient <0,1,0> color_map{ [0 color rgb<0.24,0.34,0.56>*0.7] [0.5 color rgb<0.24,0.34,0.56>*0.7] [0.5 color rgb<0.24,0.34,0.56>*0.7] [1.0 color rgb<0.24,0.34,0.56>*0.7] } rotate< 0,0, 0> scale 2 } } // end of sky_sphere //------------------------------ the Axes -------------------------------- //------------------------------------------------------------------------ #macro Axis_( AxisLen, Dark_Texture,Light_Texture) union{ cylinder { <0,-AxisLen,0>,<0,AxisLen,0>,0.05 texture{checker texture{Dark_Texture } texture{Light_Texture} translate<0.1,0,0.1>} } cone{<0,AxisLen,0>,0.2,<0,AxisLen+0.7,0>,0 texture{Dark_Texture} } } // end of union #end // of macro "Axis()" //------------------------------------------------------------------------ #macro AxisXYZ( AxisLenX, AxisLenY, AxisLenZ, Tex_Dark, Tex_Light) //--------------------- drawing of 3 Axes -------------------------------- union{ #if (AxisLenX != 0) object { Axis_(AxisLenX, Tex_Dark, Tex_Light) rotate< 0,0,-90>}// x-Axis text { ttf "arial.ttf", "x", 0.15, 0 texture{Tex_Dark} rotate<0,-35,0> scale 0.65 translate } #end // of #if #if (AxisLenY != 0) object { Axis_(AxisLenY, Tex_Dark, Tex_Light) rotate< 0,0, 0>}// y-Axis text { ttf "arial.ttf", "y", 0.15, 0 texture{Tex_Dark} scale 0.75 translate <-0.50,AxisLenY+0.50,-0.10> rotate<0,-45,0>} #end // of #if #if (AxisLenZ != 0) object { Axis_(AxisLenZ, Tex_Dark, Tex_Light) rotate<90,0, 0>}// z-Axis text { ttf "arial.ttf", "z", 0.15, 0 texture{Tex_Dark} rotate<0,-45,0> scale 0.95 translate <-0.75,0.2,AxisLenZ+0.20>} #end // of #if } // end of union #end// of macro "AxisXYZ( ... )" //------------------------------------------------------------------------ #declare Texture_A_Dark = texture { pigment{ color rgb<1,0.45,0>} finish { phong 1} } #declare Texture_A_Light = texture { pigment{ color rgb<1,1,1>} finish { phong 1} } object{ AxisXYZ( 17.5, 3.0, 9, Texture_A_Dark, Texture_A_Light) scale 0.25} //-------------------------------------------------- end of coordinate axes // ground ----------------------------------------------------------------- //---------------------------------<<< settings of squared plane dimensions #declare RasterScale = 1.0; #declare RasterHalfLine = 0.025; #declare RasterHalfLineZ = 0.025; //------------------------------------------------------------------------- #macro Raster(RScale, HLine) pigment{ gradient x scale RScale color_map{[0.000 color rgbt<1,1,1,0>*0.6] [0+HLine color rgbt<1,1,1,0>*0.6] [0+HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,0>*0.6] [1.000 color rgbt<1,1,1,0>*0.6]} } #end// of Raster(RScale, HLine)-macro //------------------------------------------------------------------------- plane { <0,1,0>, 0 // plane with layered textures texture { pigment{color White*1.1 transmit 1 } finish {ambient 0.45 diffuse 0.85}} texture { Raster(RasterScale,RasterHalfLine ) rotate<0,0,0> } texture { Raster(RasterScale,RasterHalfLineZ) rotate<0,90,0>} rotate<0,0,0> } //------------------------------------------------ end of squared plane XZ //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //--------------------------------------------------------------------------------// //--------------------------------------------------------------------------------// #include "shapes_lo2/Twisted_Box_X.inc" //--------------------------------------------------------------------------------// object{ Twisted_Box_X( 1.00, // start height in y, // ~ 1.0, 0.30, // start width in z, // ~ 0.1; 90/360, // number of turns: Angel/360, or i.e. 0.25 = 45° 3.00, // Twist_Length, // ~ 3, // ca. >2*min( start height in y, start width in z ) 0.50, // Start_Length, // ~ 0.5, // linear start; 0 =non 0.50, // End_Length , // ~ 0.5, // linear end; 0 =non 1.5, // Max_Gradient, // ~ 2 or higher(=slower!), increase it, to avoid holes! ) //------------------------------------------------------------ texture{ pigment{ color rgb< 1, 1, 1>*1 } // normal { bumps 0.5 scale 0.05 } finish { phong 1 reflection 0.00} } // end of texture scale<1,1,1> rotate<0, 0,0> translate<0,0,0> } //------------------------------------------------------------------------// //--------------------------------------------------------------------------------// //--------------------------------------------------------------------------------//